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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #211  
Old 03-10-2012, 02:04 AM
arthursmedley arthursmedley is offline
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Originally Posted by Chivas View Post
I'm fairly sure Loft who wrote the update lives in Russia. He could easily have posted this from home or Jason could have posted it from the States. It doesn't matter the original poster was just throwing the COD developers under the bus for having a holiday, by suggesting the ROF developers are working hard thru the holidays posting much needed information to all their supports.
Well I am contrasting two different Moscow based development teams Chivas, thats true. Here we are very nearly a year since release of CLoD and it's still in dire straits and I'm sure everyone is working hard to fix it and yet....
it's a long holiday weekend and the devs don't communicate with us here directly because of er, language difficulties was it?
I wonder if it's a long holiday weekend in southern Cal. where Luthier lives? I wonder how he gets round the language barrier there? Perhaps he has an interpreter!
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  #212  
Old 03-10-2012, 02:52 AM
14./JG5_Roman 14./JG5_Roman is offline
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I have a very strong feeling that we wont see the new graphics engine for COD. The new engine and "patch" would be a GREAT selling point to get Battle Of Moscow off the ground..
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  #213  
Old 03-10-2012, 03:26 AM
skarden skarden is offline
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sheesh they miss a weekly update and suddenly the sky is falling :l

Get a grip people
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  #214  
Old 03-10-2012, 07:22 AM
Chivas Chivas is offline
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Originally Posted by arthursmedley View Post
Well I am contrasting two different Moscow based development teams Chivas, thats true. Here we are very nearly a year since release of CLoD and it's still in dire straits and I'm sure everyone is working hard to fix it and yet....
it's a long holiday weekend and the devs don't communicate with us here directly because of er, language difficulties was it?
I wonder if it's a long holiday weekend in southern Cal. where Luthier lives? I wonder how he gets round the language barrier there? Perhaps he has an interpreter!
I believe Luthier moved to Russia long before he took over the new IL-2 project. Although its possible he still has his place in southern Cal. Oleg, Luthier, BlackSix has been communicating with us for many years before ROF was even thought of. I doubt things have changed much since the last update, other than the developers testing another version of the patch and will continue to test versions until its done. Are we that needy that we have to told the same thing every week.
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  #215  
Old 03-10-2012, 08:30 AM
Dano Dano is offline
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Originally Posted by Trooper117 View Post
Why not read the report and check to see who posted it?
Because it's irrellevant.
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  #216  
Old 03-10-2012, 08:58 AM
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Varrattu Varrattu is offline
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Originally Posted by Chivas View Post
... Are we that needy that we have to told the same thing every week.
As a result the forum gets the answers it deserves...
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  #217  
Old 03-10-2012, 09:33 AM
Baron Baron is offline
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Originally Posted by Chivas View Post
I'm fairly sure Loft who wrote the update lives in Russia. He could easily have posted this from home or Jason could have posted it from the States. It doesn't matter the original poster was just throwing the COD developers under the bus for having a holiday, by suggesting the ROF developers are working hard thru the holidays posting much needed information to all their supports.


As far as i can tell the ROF development team haven't got much of a choice but to work 365 days a year or they will kick the bucket. So implying that they "care" more for their supporters than the CoD team is stretching it a bit/much. (Not saying u said that but couldn't be bothered finding the OP)
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  #218  
Old 03-10-2012, 09:39 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Force10 View Post
To be fair Blackdog, there really hasn't been a whole lot of info to discuss in regards to updates. A vague paragraph with some pics from a different sim than COD.

Example: "You will see the beta graphics patch very shortly. I know you’ve been waiting for it forever. We’re working on it non-stop, and what can I say, it can only be ready when it’s ready. We’re not working on an externally set schedule, so we can sit down and do things right rather than rushing them out to meet a deadline.
I want to apologize to everybody for it taking so long. But I’d rather apologize for this than for releasing things quickly and for it to be of inferior quality."

How can we really have an in depth and meaningful discussion on that info?
Well, each thread runs its course sooner or later. What you say is not wrong, it just means we go with whatever the thread provides and if its exhausted we wait for the next one.

It's sort of like the bug report and request threads: they run for a long time but they don't generate a few dozen responses every day.

The whole idea behind the thing is that we post when we have something relevant to the topic to add, not just for the sake of it, because that's what usually tends to degenerate into circular arguments, tiresome repetition of the same topics and flame wars between detractors and supporters of certain aspects of the sim.

And that's what really makes the thread something that it wasn't meant to be, a sort of "playground" for all of us to talk about everything except the update when we are bored. Then, another guy comes along and tries to find the relevant information, whether it's a lot or just a few snippets, and simply can't because he has to sift through 30 pages of completely unrelated discussions, usually between the same dozen people who are arguing among themselves on each week and all through the week.

If the information is not enough or its potential exhausted, we don't have to forcefully keep a thread going by adding unrelated arguments and our own personal speculation on top of it.

These threads should be somewhat "clinical" in nature: a report of dev updates and a Q&A process. There is a useful array of sub-forums that are suitable to hold general discussion threads, as well as PM messages to facilitate communication between members who want to talk among themselves.

I see the thread still goes the way it used to go before and i'm having to go light on it because frankly, nobody cooperates and if i start applying the rules almost everyone will be banned due to infraction points.

I think you will agree that it's a quite sad reflection on our discussion capabilities as a community, when we are limited to choosing between bending the rules or "herding" the posters.

It would be much easier and more adult-like if everyone could simply be a gentleman and we just followed some sane, posting etiquette.
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  #219  
Old 03-10-2012, 10:13 AM
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SlipBall SlipBall is offline
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Originally Posted by Blackdog_kt View Post
Well, each thread runs its course sooner or later. What you say is not wrong, it just means we go with whatever the thread provides and if its exhausted we wait for the next one.

It's sort of like the bug report and request threads: they run for a long time but they don't generate a few dozen responses every day.

The whole idea behind the thing is that we post when we have something relevant to the topic to add, not just for the sake of it, because that's what usually tends to degenerate into circular arguments, tiresome repetition of the same topics and flame wars between detractors and supporters of certain aspects of the sim.

And that's what really makes the thread something that it wasn't meant to be, a sort of "playground" for all of us to talk about everything except the update when we are bored. Then, another guy comes along and tries to find the relevant information, whether it's a lot or just a few snippets, and simply can't because he has to sift through 30 pages of completely unrelated discussions, usually between the same dozen people who are arguing among themselves on each week and all through the week.

If the information is not enough or its potential exhausted, we don't have to forcefully keep a thread going by adding unrelated arguments and our own personal speculation on top of it.

These threads should be somewhat "clinical" in nature: a report of dev updates and a Q&A process. There is a useful array of sub-forums that are suitable to hold general discussion threads, as well as PM messages to facilitate communication between members who want to talk among themselves.

I see the thread still goes the way it used to go before and i'm having to go light on it because frankly, nobody cooperates and if i start applying the rules almost everyone will be banned due to infraction points.

I think you will agree that it's a quite sad reflection on our discussion capabilities as a community, when we are limited to choosing between bending the rules or "herding" the posters.

It would be much easier and more adult-like if everyone could simply be a gentleman and we just followed some sane, posting etiquette.

I think that you take your position here as a moderator far to seriously...always sweeping and cleaning, and handing out points. Chill
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  #220  
Old 03-10-2012, 10:47 AM
Insuber Insuber is offline
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Originally Posted by 14./JG5_Roman View Post
I have a very strong feeling that we wont see the new graphics engine for COD. The new engine and "patch" would be a GREAT selling point to get Battle Of Moscow off the ground..
I stick to the developers word, that CloD will get the graphics patch independently. The BOM selling points are already numerous, without the need of penalizing the existing customer base.
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