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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 02-13-2009, 07:32 AM
fireflyerz fireflyerz is offline
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For me sounds are as important as graphic's and fm
Agree 120%
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  #12  
Old 02-13-2009, 11:04 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by SPUDLEY1977 View Post
I flew IL-2 for 2 yrs with one of the top tier (as analyzed by third party audiofiles) Realtek ALC 889. I had read all the onboard vs add in comparisons and opinions. Then I replaced it with X-FI Extreme Gamer with the highest available EAX 5.0 an excellent onboard sound processor chipset. (Option of onboard soundcard Ram does nothing with semi modern system configurations).

I do a lot of audio listening, and the new card running Il-2 I noticed NO improvements to sound effects quality nor any improvement in immersion or surround.

LOCKON was the same - NO improvements.

However Battlefield 2 did show SIGNIFICANT sound quality and surround/directional improvements.

General audio listening - SIGNIFICANT improvements.
The improvements were hard to imagine untill I made the purchase. There are some very useful technical/functionality improvements with this card over the Realtek 889. I only wish I had done this noticeable upgrade earlier!

CAVEAT: I have a good 5.1 sound system, Logitech G51. A good sound system and a good card are the basic tenets of audio quality. How the sounds are programmed in the specific application is the other indisputable key to your sound immersion. Different applications may not have received the audio programming they really deserve. Lockon and IL-2 are two of them. BF2 audio programmers really show the significant improvements to immersion that are possible.

BEWARE: the x-fi Audigy series do NOT have the fundamental X_FI processor technology of the other X-fi series cards. ( I would not buy the AUdigy line).
You have to setup the [sound] eax in config ini and turn on eax in software for whatever card you are using to get better sounds working in default IL2.

This is mistake a lot make not configuring this correctly then say they hear no difference.
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  #13  
Old 02-13-2009, 08:09 PM
TX-EcoDragon TX-EcoDragon is offline
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Originally Posted by SlipBall View Post
. . .I seem to remember some footage of sound's being collected at a airshow. I'm sure that the SOW sounds will be far better than those found in IL-2.
The real challenge is not getting the flyby sounds correct - and these are the sounds you would more easily get an airshow. The place where we will spend most of our time is in the cockpit, and the the sounds in a piston engine fighter are vastly different than the sounds a spectator at an airshow hears. I can also tell you from my own experience that most recordings I've made do a very poor job of reproducing sounds accurately compared to what I heard when making them! This is partially the result of my consumer level products being used instead to make recordings/videos instead of pro gear. In reality, I can glean significant information about what is going on with the aircraft just by listening to it, in a recording, only the most dramatic changes are obvious.

This is one of the largest problems with the sound mods I've heard, they fully neglect slipstream noise, airframe buffeting, and the continuous prop tip drone that a pilot hears, instead playing sounds that are more like what a person outside the airplane would hear.

Also, the "sonar" we have in game is another big issue - in the real world, you just don't hear another aircraft in most any circumstances. Even in cases where the aircraft noise signatures are very dissimilar!
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  #14  
Old 02-17-2009, 05:41 PM
WhiteSnake WhiteSnake is offline
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I just hope SoW will be OpenAL audio and not DirectSound(3D) so it will work normal with soundhardware under Vista.

EcoDragon, you can hear an other aircraft in more cases than you think but in battle the first notice of an other plane would be a glint of sunlight reflecting of it or bullets flying past or hitting you plane from behind wich would give the sound of hail on a tin roof.


Spudley might be runnin Vista in wich case the X-Fi cards dont work at all and the sound procesor simply gets bypased, or even worse can distort audio/ cause stutters or even system crashes.
All hardware suport for Audio should be turned off under Vista, especialy EAX etc.

Last edited by WhiteSnake; 02-17-2009 at 05:49 PM.
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  #15  
Old 02-17-2009, 06:06 PM
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Urufu_Shinjiro Urufu_Shinjiro is offline
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Originally Posted by WhiteSnake View Post
I just hope SoW will be OpenAL audio and not DirectSound(3D) so it will work normal with soundhardware under Vista.

EcoDragon, you can hear an other aircraft in more cases than you think but in battle the first notice of an other plane would be a glint of sunlight reflecting of it or bullets flying past or hitting you plane from behind wich would give the sound of hail on a tin roof.


Spudley might be runnin Vista in wich case the X-Fi cards dont work at all and the sound procesor simply gets bypased, or even worse can distort audio/ cause stutters or even system crashes.
All hardware suport for Audio should be turned off under Vista, especialy EAX etc.
Agreed, was just about to post the same thing, OpenAL FTW!
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  #16  
Old 02-20-2009, 03:15 AM
MOH_Hirth MOH_Hirth is offline
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My sugestion for SOW is a sound channel for fly by view sound.
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