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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Visibility of instruments would become a problem i wouldnt like. And the ability to turn arms and legs on and of to fix this sounds strange too. Just my thoughts though.
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#2
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speaking from experience and a lot of late night flying..if i was to look down all i would see are boxer's...now try and get that image out of your head.
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#3
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This was always a point of difference in sim racing. Especially with the tougher sims, like Grand Prix Legends, people developed preferences for whether or not they liked to see virtual characters. For many, myself included, it was easier to concentrate and balance the controls without a virtual driver's hands in the way. And all those involved was a pair of virtual hands! Many even went so far as to disable the on screen wheel (myself included), because the inherent delay and difference between your actual and on screen controller would throw off (ever so slightly) your motions.
Flight sims dont require such precise repetitive motions nor are they quite as fast paced or as demanding of precise and speedy inputs, so this is generally likely to be less of an issue. But I would say that many would nonetheless find that a virtual pilot just got in the way and broke immersion/was redundant since many people would feel no need to see a second 'them'. In that sense, as a situational awareness/thinking game, it would be even more distracting to see a virtual body obstructing things. It would also be quite tricky to properly animate all the various motions of a pilot's hands/feet/body in a cockpit, and would obscure the view. It would be a lot of work for little gain all in all I would say, but I would of course welcome the option. Last edited by irR4tiOn4L; 04-18-2012 at 09:45 AM. |
#4
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#5
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So did the Enemy Engaged series, and they didn't just do the legs...
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#6
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#7
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Difficult to manage all events, but i would like the immersive first person view of a bailout.
![]() For example, I like the immersive animation in tanks of red orchestra 2, when you open the tank to have a better view. But here it is very difficult and there will be a lag between button press and animation, because the pilot has to perform a grab to this thing. In driving sims, it also has a stupid behaviour simetimes, when have to leave the stearing wheel to switch gears. But a viewing animation without pilot, perhaps? ![]() |
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