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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-07-2012, 08:26 PM
Widow17 Widow17 is offline
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Visibility of instruments would become a problem i wouldnt like. And the ability to turn arms and legs on and of to fix this sounds strange too. Just my thoughts though.
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  #2  
Old 04-11-2012, 03:46 PM
BH_woodstock BH_woodstock is offline
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speaking from experience and a lot of late night flying..if i was to look down all i would see are boxer's...now try and get that image out of your head.
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  #3  
Old 04-18-2012, 09:38 AM
irR4tiOn4L irR4tiOn4L is offline
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This was always a point of difference in sim racing. Especially with the tougher sims, like Grand Prix Legends, people developed preferences for whether or not they liked to see virtual characters. For many, myself included, it was easier to concentrate and balance the controls without a virtual driver's hands in the way. And all those involved was a pair of virtual hands! Many even went so far as to disable the on screen wheel (myself included), because the inherent delay and difference between your actual and on screen controller would throw off (ever so slightly) your motions.

Flight sims dont require such precise repetitive motions nor are they quite as fast paced or as demanding of precise and speedy inputs, so this is generally likely to be less of an issue. But I would say that many would nonetheless find that a virtual pilot just got in the way and broke immersion/was redundant since many people would feel no need to see a second 'them'. In that sense, as a situational awareness/thinking game, it would be even more distracting to see a virtual body obstructing things.

It would also be quite tricky to properly animate all the various motions of a pilot's hands/feet/body in a cockpit, and would obscure the view. It would be a lot of work for little gain all in all I would say, but I would of course welcome the option.

Last edited by irR4tiOn4L; 04-18-2012 at 09:45 AM.
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Old 04-11-2012, 03:41 PM
BH_woodstock BH_woodstock is offline
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Quote:
Originally Posted by simast View Post
I am not sure if this would be the correct forum to discuss this, but I will give it a shot anyway:

Thus, the question, why no flight sim attempted to implement a pilot model within a cockpit so far? Is there a particular reason why this is avoided universally? The way I see it - the ability to see your virtual pilot (or co-pilot!) would add to the immersion greatly. I can't seem to think of a reason what could possible go wrong with adding pilot models. Sure the pilot legs would probably hide the pedals, but it should not affect other instruments. And the fact that your co-pilot can obscure right-side visibility is part of the "sim" factor, right?

Some other ideas:

- Pilot hands should be on a stick and properly animated. Heck, if this can be extended to other systems (such as throttle) it would be amazing!

- You could probably model injuries better, such as blood on pilot instead of your regular red tainted screen.

Maybe this is a good idea for a mod? Still, would like to hear your opinions on this.

p.s. First-person shooters are moving from this floating-camera approach also (you can see your body/legs in BF3).
check out lock on, they did pilot models
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Old 04-11-2012, 08:55 PM
Dano Dano is offline
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Quote:
Originally Posted by BH_woodstock View Post
check out lock on, they did pilot models
So did the Enemy Engaged series, and they didn't just do the legs...
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Old 04-18-2012, 10:03 AM
DroopSnoot DroopSnoot is offline
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Quote:
Originally Posted by simast View Post
I am not sure if this would be the correct forum to discuss this, but I will give it a shot anyway:

Thus, the question, why no flight sim attempted to implement a pilot model within a cockpit so far? Is there a particular reason why this is avoided universally? The way I see it - the ability to see your virtual pilot (or co-pilot!) would add to the immersion greatly. I can't seem to think of a reason what could possible go wrong with adding pilot models. Sure the pilot legs would probably hide the pedals, but it should not affect other instruments. And the fact that your co-pilot can obscure right-side visibility is part of the "sim" factor, right?

Some other ideas:

- Pilot hands should be on a stick and properly animated. Heck, if this can be extended to other systems (such as throttle) it would be amazing!

- You could probably model injuries better, such as blood on pilot instead of your regular red tainted screen.

Maybe this is a good idea for a mod? Still, would like to hear your opinions on this.

p.s. First-person shooters are moving from this floating-camera approach also (you can see your body/legs in BF3).
I'd love to see pilot model in the cockpit as well and pilot bailout animation too
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  #7  
Old 04-18-2012, 10:21 AM
Stublerone Stublerone is offline
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Difficult to manage all events, but i would like the immersive first person view of a bailout.

For example, I like the immersive animation in tanks of red orchestra 2, when you open the tank to have a better view.

But here it is very difficult and there will be a lag between button press and animation, because the pilot has to perform a grab to this thing. In driving sims, it also has a stupid behaviour simetimes, when have to leave the stearing wheel to switch gears.

But a viewing animation without pilot, perhaps?
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