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  #1  
Old 02-21-2012, 07:17 PM
Luno13 Luno13 is offline
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Hold on .........the only reason TD introduced the 2 second arming delay on bombs in the first place was to stop DF server pilots wiping out spawn areas and nothing to do with realism, so please don't lets use that as a realism/difficulty option as it was ridiculous in the first place imposing it, and sanity to eventually remove it.
I think if TD's only goal was to stop online team-killers that fuse delay would have been shorter than 2 seconds (corresponding to about 100 meters drop height).

It was a stop-gap measure that was added before more research into exact bomb-type fusing could be made. The "idiot-repellant" was just a nice bonus.

Maybe it was a bit premature to include it at that time, but it certainly became more realistic than what it was before. As a mud-mover myself (I'm a horrible fighter pilot, but I can place bombs really well) I found the update to be enjoyable, and a step in the right direction.

I do agree that machine-gun jams would be a great addition.
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Old 02-21-2012, 07:33 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Luno13 View Post
I think if TD's only goal was to stop online team-killers that fuse delay would have been shorter than 2 seconds (corresponding to about 100 meters drop height).

It was a stop-gap measure that was added before more research into exact bomb-type fusing could be made. The "idiot-repellant" was just a nice bonus.

Maybe it was a bit premature to include it at that time, but it certainly became more realistic than what it was before. As a mud-mover myself (I'm a horrible fighter pilot, but I can place bombs really well) I found the update to be enjoyable, and a step in the right direction.

I do agree that machine-gun jams would be a great addition.
Hehe not going all over that again as one of the team already informed us what and why it was done.

Needless to say its water under the bridge.

And Thx Guse got the PM.
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Old 02-21-2012, 12:28 PM
moilami moilami is offline
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Originally Posted by darkfall45 View Post
I would really be interested in knowing just how many play on full realistic settings. What has made IL2 so successful is it’s flexibility. The full spectrum of “pilots” can play. From the complete novice to the most seasoned ace, all can enjoy IL2:1946.
I have played full real since the day 1.

I remember reading advice about it like "chose full real - just do it". I did and haven't looked back. It was hard at times because my situational awareness was next to zero. However, I soon realized that part of the thrill is to develop and maintain your situational awareness. There is no way I would let computer to do that on my behalf.
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