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  #11  
Old 02-21-2012, 11:10 AM
jermin jermin is offline
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I think it is funny to honor those air-quake pilots as new blood for this long-lasting WW2 combat flight sim. It is quite obvious that those easy gamers has changed the multiplayer of IL2 into an arcade game. Hyperlobby is now occupied by those air quakers. Some of those air-quake servers have been there for more than 4/5 years. But none of their admins has ever considered gradually switching to a more realistic difficulty setting. And I have witnessed those rookie air quakers become ace air quakes after all these years. As long as their community is there, I don't think they will consider switching to a more serious gaming style.

I still cannot find another WW2 flight sim out there that can rival IL2, not even CloD. So where are those veteran simmers now? Why did they leave? If this situation continues, I'm afraid I will soon have to switch to DCS series.
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  #12  
Old 02-21-2012, 12:05 PM
moilami moilami is offline
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I think there is a new wave of ez airplane shooters who focus on "playability". Maybe try some of those? Or you could just adjust your difficulty settings in IL-2 to full ez
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  #13  
Old 02-21-2012, 12:17 PM
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Quote:
Originally Posted by darkfall45 View Post
It has given me hours of enjoyment, but I have noticed of late that a drive for “realism” has begun to creep into the patches eliminating some of the features we enjoy on “easy” play.
Realism can ruin the game for lot of players. Not only this one but games in general. That's why is important for developers to offer different difficulty levels in game to ensure enjoyment for as many players as possible. We are trying to follow that rule and any time we raise "realism/difficulty" bar we provide difficulty switch for it.

It is possible that in 4.10.1 we missed to add switch for some features but difficulty menu is reworked a lot in 4.11 and I'm sure that you can now enjoy the game as you used to do in the past.

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Originally Posted by KG26_Alpha View Post
I think its not a question of realistic just more difficult.

So "fully realistic" should be replaced with "full difficulty"

As for bombers load outs being "changed" ............... lets just say we have options now

v4.11 brings a change in arming bombs and torps.

I am still to see the fighters ammo "changed" as far as canon/machine guns jamming due to high G manoeuvres or freezing and electrical/hydraulic failures in their triggering.

Seems strange to make changes to bombers load outs and not the fighters also.
Realism/Difficulty is just a matter or semantic or perhaps matter of marketing. We can even argue is Full Switch the most difficult setting.

As far as Bombers/Fighters are concerned new bombing options are maybe a problem from competitiveness point of view but they offer bomber pilots much better simulation than before. So it comes down what is the more important to you in the sim.

Quote:
Originally Posted by jermin View Post
I think it is funny to honor those air-quake pilots as new blood for this long-lasting WW2 combat flight sim. It is quite obvious that those easy gamers has changed the multiplayer of IL2 into an arcade game. Hyperlobby is now occupied by those air quakers. Some of those air-quake servers have been there for more than 4/5 years. But none of their admins has ever considered gradually switching to a more realistic difficulty setting. And I have witnessed those rookie air quakers become ace air quakes after all these years. As long as their community is there, I don't think they will consider switching to a more serious gaming style.
Flight sims are niche market and you need every player you can get. Some of the people who started at easy setting will never advance to more difficult setting but some will. You can't expect that everybody will play Full Switch. At some point flight sims can get really difficult and demanding for casual players and lot of people simply don't have the time to learn to play Full Switch setting.

But nevertheless they pay for the game and keep the genre alive. If it's only for hardcore players nobody could make flight sim at reasonable price.
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  #14  
Old 02-21-2012, 12:28 PM
moilami moilami is offline
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Originally Posted by darkfall45 View Post
I would really be interested in knowing just how many play on full realistic settings. What has made IL2 so successful is it’s flexibility. The full spectrum of “pilots” can play. From the complete novice to the most seasoned ace, all can enjoy IL2:1946.
I have played full real since the day 1.

I remember reading advice about it like "chose full real - just do it". I did and haven't looked back. It was hard at times because my situational awareness was next to zero. However, I soon realized that part of the thrill is to develop and maintain your situational awareness. There is no way I would let computer to do that on my behalf.
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  #15  
Old 02-21-2012, 06:20 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by FC99 View Post
Realism can ruin the game for lot of players. Not only this one but games in general. That's why is important for developers to offer different difficulty levels in game to ensure enjoyment for as many players as possible. We are trying to follow that rule and any time we raise "realism/difficulty" bar we provide difficulty switch for it.

It is possible that in 4.10.1 we missed to add switch for some features but difficulty menu is reworked a lot in 4.11 and I'm sure that you can now enjoy the game as you used to do in the past.


Realism/Difficulty is just a matter or semantic or perhaps matter of marketing. We can even argue is Full Switch the most difficult setting.

As far as Bombers/Fighters are concerned new bombing options are maybe a problem from competitiveness point of view but they offer bomber pilots much better simulation than before. So it comes down what is the more important to you in the sim.


Flight sims are niche market and you need every player you can get. Some of the people who started at easy setting will never advance to more difficult setting but some will. You can't expect that everybody will play Full Switch. At some point flight sims can get really difficult and demanding for casual players and lot of people simply don't have the time to learn to play Full Switch setting.

But nevertheless they pay for the game and keep the genre alive. If it's only for hardcore players nobody could make flight sim at reasonable price.

Hold on .........the only reason TD introduced the 2 second arming delay on bombs in the first place was to stop DF server pilots wiping out spawn areas and nothing to do with realism, so please don't lets use that as a realism/difficulty option as it was ridiculous in the first place imposing it, and sanity to eventually remove it.

If were gong to make a start on changing the way pilots use weapons then start on the canons and machine guns ability to fire at all G limits no freezing hyrul/elec failures.

This will add realism to the sim and probably start an immediate argument about weapon g limits as much as the 2 second arming delay imposed on the mud movers.



Thanks again for your support.

Also can you check the TD 1C PM I have sent a Pm there but no replies and Monguse isn't around either at the moment thxz.
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  #16  
Old 02-21-2012, 06:40 PM
Monguse Monguse is offline
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PM sent
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  #17  
Old 02-21-2012, 07:17 PM
Luno13 Luno13 is offline
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Hold on .........the only reason TD introduced the 2 second arming delay on bombs in the first place was to stop DF server pilots wiping out spawn areas and nothing to do with realism, so please don't lets use that as a realism/difficulty option as it was ridiculous in the first place imposing it, and sanity to eventually remove it.
I think if TD's only goal was to stop online team-killers that fuse delay would have been shorter than 2 seconds (corresponding to about 100 meters drop height).

It was a stop-gap measure that was added before more research into exact bomb-type fusing could be made. The "idiot-repellant" was just a nice bonus.

Maybe it was a bit premature to include it at that time, but it certainly became more realistic than what it was before. As a mud-mover myself (I'm a horrible fighter pilot, but I can place bombs really well) I found the update to be enjoyable, and a step in the right direction.

I do agree that machine-gun jams would be a great addition.
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  #18  
Old 02-21-2012, 07:33 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Luno13 View Post
I think if TD's only goal was to stop online team-killers that fuse delay would have been shorter than 2 seconds (corresponding to about 100 meters drop height).

It was a stop-gap measure that was added before more research into exact bomb-type fusing could be made. The "idiot-repellant" was just a nice bonus.

Maybe it was a bit premature to include it at that time, but it certainly became more realistic than what it was before. As a mud-mover myself (I'm a horrible fighter pilot, but I can place bombs really well) I found the update to be enjoyable, and a step in the right direction.

I do agree that machine-gun jams would be a great addition.
Hehe not going all over that again as one of the team already informed us what and why it was done.

Needless to say its water under the bridge.

And Thx Guse got the PM.
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  #19  
Old 02-22-2012, 03:05 AM
IceFire IceFire is offline
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Quote:
Originally Posted by jermin View Post
I think it is funny to honor those air-quake pilots as new blood for this long-lasting WW2 combat flight sim. It is quite obvious that those easy gamers has changed the multiplayer of IL2 into an arcade game. Hyperlobby is now occupied by those air quakers. Some of those air-quake servers have been there for more than 4/5 years. But none of their admins has ever considered gradually switching to a more realistic difficulty setting. And I have witnessed those rookie air quakers become ace air quakes after all these years. As long as their community is there, I don't think they will consider switching to a more serious gaming style.

I still cannot find another WW2 flight sim out there that can rival IL2, not even CloD. So where are those veteran simmers now? Why did they leave? If this situation continues, I'm afraid I will soon have to switch to DCS series.
You say it like the air quake servers are a bad thing...
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  #20  
Old 02-22-2012, 08:14 AM
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Quote:
Originally Posted by jermin View Post
I still cannot find another WW2 flight sim out there that can rival IL2, not even CloD. So where are those veteran simmers now? Why did they leave? If this situation continues, I'm afraid I will soon have to switch to DCS series.
I'll say 90% of them left because of mods. The requirements for equal playing ground are higher on full switch servers.
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