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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 09-07-2011, 07:34 AM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by cheesehawk View Post
So far, I think there's no speed changes to the 109s. E-3 is still topping out around 450, E-4 maybe a hair slower.
+1 it's the same AC engine wise

This patch from what I gather has increased ALL fighter aircraft stall speeds (haven't tested bombers), it's still the E3 but with the ability to fire mineshells and the PP lever is now a switch which makes no difference to the pitch operation.

As I said earlier a good Hurri rotol pilot can keep up with, dive with and give the 109 a bad time but with the Spit2 your outclassed on most levels.

I'm tending to use the 109 like a 190 now and literally dive and run to maintain loads of separation against Mk2's...If the Mk2 has it's correct performance then I 'should' be able to pull away from it if it latches on my 6 level flight or in a dive....both things I'm finding very difficult to do if at all

Last edited by Ze-Jamz; 09-07-2011 at 07:38 AM.
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  #2  
Old 09-07-2011, 09:05 AM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by Ataros View Post
In reality was SpitII slower than E3 and E4? Anyone has figures?
Well this has been discussed in detail time n time again not just here but in Il2 too so I'm only going on what I have read... Obviously I can't say that it's 100% accurate but can we say that about any info were presented.

If it stays in it stays in, if I think it's out of balance I will fly elsewhere, I'm not here to ruin it for others..if the proof says the performance of everything is Ok then thats fine.

It's just feedback lads
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  #3  
Old 09-07-2011, 04:26 PM
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Bliss, please until the FMs are looked at the Spit2 shouldn't be on plane list.

It out classes all the 109s by quite a margin.
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  #4  
Old 09-07-2011, 04:28 PM
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I flew a Spit2 last night for the very first time, I shot down 4 109 E4's in less than 10 mins.

Today whilst flying an e4 I saw a spit2 dog fighting below, I dropped on him with at least 700m advantage, Im doing just over 500kmph, I get big hits on the spit, he climbs and I climb with him but he completely out climbed ME and then looped over and shot me down, Im sorry guys but it as to go from the server until it as been remodled. S!
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Old 09-07-2011, 06:10 PM
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I disagree and the Spit Mk11 should be allowed whilst we await the correct prop for the mk1a. I agree that may be it could be limited to Kills aquired as a bonus for pilots of the Spit Mk1.

Many Bfs are coming in very low, picking targets of opportunity and hot footing out. The Spit Mk1 is acceptable at altitude but very poor low down.

I can't accept that for a BoB mission a player has to pick a Hurricane rather than the RAF's front line fighter of the period.

I only fly the Spit Mk1 regularly and, like many other players, have to maintain altitude and not get sucked into zero altude skirmishes over Hawking. I rack up enough kills in a session but once a Spit Mk1 starts to lose energy you can't do anything other than hand the fight over to a Hurricane which has the legs to chase a BF - plainly wrong.
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  #6  
Old 09-07-2011, 06:23 PM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by SEE View Post
I disagree and the Spit Mk11 should be allowed whilst we await the correct prop for the mk1a. I agree that may be it could be limited to Kills aquired as a bonus for pilots of the Spit Mk1.

Many Bfs are coming in very low, picking targets of opportunity and hot footing out. The Spit Mk1 is acceptable at altitude but very poor low down.

I can't accept that for a BoB mission a player has to pick a Hurricane rather than the RAF's front line fighter of the period.

I only fly the Spit Mk1 regularly and, like many other players, have to maintain altitude and not get sucked into zero altude skirmishes over Hawking. I rack up enough kills in a session but once a Spit Mk1 starts to lose energy you can't do anything other than hand the fight over to a Hurricane which has the legs to chase a BF - plainly wrong.
And its plainly wrong that the SPit2 can be so much more of a fighter than what the 'current' 109 is..

Before there was a balance, you had the choice TnB in a Spit or Chase and fly High in a Hurri..no there is no balance, if you see a spit2 in a 109 you will lose the fight (mostly).. you cant run, you cant turn, you cant dive..

So tell me, when did you as a red pilot have them sorts of OR lack of choices?

You see a spit and turn with it your dead, you run away or climb you live, its always been like that in every ww2 flight sim to date...That option in NOT viable now..

when and IF the 109 gets automated pitch then you may be able to outclimb a spit2 as you will be in the powerband more (hopefully) but its not here yet..

AND

the spit2 has been left out? why?...so now it should be reintroduced because the 109 has faster ammo? because apart from low speed stability issues that ALL fighters have been tweaked on with this patch the 109 did NOT have any performance upgrades..

With what your saying the Spit2 should of been here since the beginning in FR servers then..... It WASNT for a reason

This is about fairness and balance NOT about who has it easier, as it was the Spit1/1a,Hurri Rotol and 109 all had their strengths and weakness's, where is the Spit2's weakness?..you fly the plane you like due to flying style not nationality or anything else...

Last edited by Ze-Jamz; 09-07-2011 at 06:30 PM.
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  #7  
Old 09-07-2011, 07:31 PM
SEE SEE is offline
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Quote:
Originally Posted by Ze-Jamz View Post
And its plainly wrong that the SPit2 can be so much more of a fighter than what the 'current' 109 is..
But that ignores each players relative skill and experience?

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Originally Posted by Ze-Jamz View Post

where is the Spit2's weakness?..you fly the plane you like due to flying style not nationality or anything else...
Neg G + 303's ...............and I choose RED for nationality.

Whatever, I will fly the Spit on line and enjoy whichever is available....
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  #8  
Old 09-08-2011, 09:40 AM
SNAFU SNAFU is offline
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Nice planeset discussion. Were always my favourite coffeebreak entertainment...


Quote:
Originally Posted by SEE View Post
I can't accept that for a BoB mission a player has to pick a Hurricane rather than the RAF's front line fighter of the period.
May I remind you that that the Hurricane, was the plane, which won the BoB. It was the backstay and workhorse of the RAF in the summer of 1940 and contributed the most to the defeat of the LW. The reliability, easy handling and maintaining, the stability as a gun platform and its rugged design made it to the favourite of many RAF pilots of that time. Not only Bader said that a Spit is nice for flying, but the Hurricane is better for fighting.

I would not recomment Bliss to look for too much balance. You can satisfy some player all the time and you can satisfy all the player for some time - but you cannot satisfy all the player all the time.

Why not put the Spitfire IIa to the NorthWealdAirfield, so you still can use, but have to endure a little longer time to Hawking, where actaully no Spitfire-Squadron were garrisioned in the beginning of the battle.

I expect the numbers of SpitIIa will decrease drastically, if there are only available with a little longer flight time...
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  #9  
Old 09-08-2011, 09:52 AM
Ze-Jamz Ze-Jamz is offline
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Originally Posted by SNAFU View Post
Nice planeset discussion. Were always my favourite coffeebreak entertainment...



May I remind you that that the Hurricane, was the plane, which won the BoB. It was the backstay and workhorse of the RAF in the summer of 1940 and contributed the most to the defeat of the LW. The reliability, easy handling and maintaining, the stability as a gun platform and its rugged design made it to the favourite of many RAF pilots of that time. Not only Bader said that a Spit is nice for flying, but the Hurricane is better for fighting.

I would not recomment Bliss to look for too much balance. You can satisfy some player all the time and you can satisfy all the player for some time - but you cannot satisfy all the player all the time.

Why not put the Spitfire IIa to the NorthWealdAirfield, so you still can use, but have to endure a little longer time to Hawking, where actaully no Spitfire-Squadron were garrisioned in the beginning of the battle.

I expect the numbers of SpitIIa will decrease drastically, if there are only available with a little longer flight time...
Some very good points there mate..and I would welcome that idea, id rather have that then what we have now if the Spit2 is staying which by the looks of it, it is this would also encourage higher Alt encounters maybe due to the travelling time for the red pilots?, maybe not.

But didn't the Spit outperform anyway at higher Alt?... again if you come across a spit co-E at Alt you unless your a very good stick would dive and try to gain separation..Pretty sure you wont achieve that in game as it is...I may be wrong though

but never the less the above would be a nice Mediocre solution
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  #10  
Old 09-07-2011, 10:53 PM
Ze-Jamz Ze-Jamz is offline
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Thanks for that, that may explain the slight difference I noticed at level optimum flight of around 5-7kph..

.with that much difference though you would expect the difference is speed to be more no?
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