Quote:
Originally Posted by Houndstone Hawk
I'm an owner of PS3 & 360 consoles & at the moment, the 360 will always have the edge on multiplatform games, for some reason unknown to me. My experiences include titles such as Ghostbusters (awful graphics on PS3), Call of Juarez 2 (PS3 version unplayable due to frequent & random loading times that would freeze gameplay for up to 4 seconds), Birds of Prey & NFS Shift(Horrendous screen tearing in PS3 version only). Even titles like Dragon Age, Oblivion & Fallout 3 are far more smoother running on the 360. These are only my experiences as I've had both copies on both systems for testing. I'm not saying the PS3's a bad machine; it shows it's potential on it's dedicated titles like Uncharted 2 & Killzone 2 but it really doesn't seem to do port titles very well.
I agree with your PC multiplay analogy; it's all about the setup & the hardware used but, at the moment I really don't think the 360 is holding back the PS3 on titles like Birds of Prey when it falls so short with other cross-platform titles. Shame. PS3's a tidy console & it has the potential to be great.
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The thing is about graphics on both consoles is that they are pretty much the same. The differance is that the PS3 can't process information as quick as the 360 making the frame rate much lower, and it shows. It also has worse anti-aliasing(google it if you don't know what it is) which to me is a big problem. Naughty Dog eliminated these issues but if you look carefully there is a small problem with antialising.
I know PS3 fanboys won't believe me about their precious "better" graphics being smashed but it's true. PS3 does have MUCH better lighting though. Games are MUCH harder to make on PS3 so a lot of games are now switching to multi-platform games instead of doing exclusives for the PS3.