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-   IL-2 Sturmovik: Birds of Prey (http://forum.fulqrumpublishing.com/forumdisplay.php?f=132)
-   -   if BOP was PS3 exclusive only... (http://forum.fulqrumpublishing.com/showthread.php?t=12251)

hypertek 01-03-2010 09:08 PM

if BOP was PS3 exclusive only...
 
I know this may upset a few xbox 360 guys, but im just taking a guess that this game could have had more content. Ps3 games fit on blueray, which is like over 50gb of space, as opposed to the 360 which is limited to dvd size content which is much smaller.

I think either game could have took more advantage of the hard drive installation capabilities of the consoles now.

Perhaps the devs would have gave us more content, cockpits for all planes and what not, and more plane information etc, the Hanger content seems like it was put together last minute.

The game is cool, I just finished the single player campaign, and I feel like theres not much left besides play multiplayer in hopes to catch a game with alot of guys. And than i see the PC version Wings of Prey and how it seems like its going to have more content, leaves me kinda wondering if I should have skipped this PS3 purchase and waited for the PC version. Well hopefully it wasnt a mistake, as with the PS3 console version, I can have quick pick up dog fights etc, where as PC sims usually takes a lil longer to setup and be more serious (pc sims, you usually get your ass handed by the guy who is playing on better equipment/has better immersion in the game) etc.

Houndstone Hawk 01-03-2010 09:38 PM

Quote:

Originally Posted by hypertek (Post 133111)
I know this may upset a few xbox 360 guys, but im just taking a guess that this game could have had more content. Ps3 games fit on blueray, which is like over 50gb of space, as opposed to the 360 which is limited to dvd size content which is much smaller.

I think either game could have took more advantage of the hard drive installation capabilities of the consoles now.

Perhaps the devs would have gave us more content, cockpits for all planes and what not, and more plane information etc, the Hanger content seems like it was put together last minute.

The game is cool, I just finished the single player campaign, and I feel like theres not much left besides play multiplayer in hopes to catch a game with alot of guys. And than i see the PC version Wings of Prey and how it seems like its going to have more content, leaves me kinda wondering if I should have skipped this PS3 purchase and waited for the PC version. Well hopefully it wasnt a mistake, as with the PS3 console version, I can have quick pick up dog fights etc, where as PC sims usually takes a lil longer to setup and be more serious (pc sims, you usually get your ass handed by the guy who is playing on better equipment/has better immersion in the game) etc.


I'm an owner of PS3 & 360 consoles & at the moment, the 360 will always have the edge on multiplatform games, for some reason unknown to me. My experiences include titles such as Ghostbusters (awful graphics on PS3), Call of Juarez 2 (PS3 version unplayable due to frequent & random loading times that would freeze gameplay for up to 4 seconds), Birds of Prey & NFS Shift(Horrendous screen tearing in PS3 version only). Even titles like Dragon Age, Oblivion & Fallout 3 are far more smoother running on the 360. These are only my experiences as I've had both copies on both systems for testing. I'm not saying the PS3's a bad machine; it shows it's potential on it's dedicated titles like Uncharted 2 & Killzone 2 but it really doesn't seem to do port titles very well.

I agree with your PC multiplay analogy; it's all about the setup & the hardware used but, at the moment I really don't think the 360 is holding back the PS3 on titles like Birds of Prey when it falls so short with other cross-platform titles. Shame. PS3's a tidy console & it has the potential to be great.

hypertek 01-03-2010 09:48 PM

ok I appreciate your input.. I never really touched a 360 much so i never compared the cross platform games, i just always assumed that since the 360 is lower hardware that it was holding some games back with content, like how rumor has it that final fantasy13 will be on 3 discs for the 360 version and the video scenes will be compressed quality.

Araqiel 01-03-2010 09:59 PM

Yeah, of course, there's no Axis or bomber 'pits because of the size of the disc... ¬_¬

Houndstone Hawk 01-03-2010 10:04 PM

Quote:

Originally Posted by Araqiel (Post 133120)
Yeah, of course, there's no Axis or bomber 'pits because of the size of the disc... ¬_¬

lol!!

Buggins 01-04-2010 05:33 AM

Quote:

Originally Posted by hypertek (Post 133111)
I know this may upset a few xbox 360 guys, but im just taking a guess that this game could have had more content. Ps3 games fit on blueray, which is like over 50gb of space, as opposed to the 360 which is limited to dvd size content which is much smaller.

I think either game could have took more advantage of the hard drive installation capabilities of the consoles now.

Perhaps the devs would have gave us more content, cockpits for all planes and what not, and more plane information etc, the Hanger content seems like it was put together last minute.

The game is cool, I just finished the single player campaign, and I feel like theres not much left besides play multiplayer in hopes to catch a game with alot of guys. And than i see the PC version Wings of Prey and how it seems like its going to have more content, leaves me kinda wondering if I should have skipped this PS3 purchase and waited for the PC version. Well hopefully it wasnt a mistake, as with the PS3 console version, I can have quick pick up dog fights etc, where as PC sims usually takes a lil longer to setup and be more serious (pc sims, you usually get your ass handed by the guy who is playing on better equipment/has better immersion in the game) etc.

Facepalm.. What a load of B.S.

stealth finger 01-04-2010 10:25 AM

Quote:

Originally Posted by hypertek (Post 133111)
I know this may upset a few xbox 360 guys, but im just taking a guess that this game could have had more content. Ps3 games fit on blueray, which is like over 50gb of space, as opposed to the 360 which is limited to dvd size content which is much smaller.

Theres alot of reasons why its not as simple as that, not least of all is blu-rays pathetic read speed next to dvd. It's all well and good having 50gb of storage but if you cant get it off the disc then its useless. Pretty much all empty space on a blu-ray disc has to be filled with redundant data to reduce load times coupled with the mandatory installs on ps3. Maybe in a couple of years or next gen but not now.

Besides when I installed Il-2 on xbox its like 3.3 gigs so they still had 6 more they couldve used but didn't

http://reviews.cnet.com/4520-13817_7-6462511-2.html

InfiniteStates 01-04-2010 11:16 AM

Quote:

Originally Posted by Houndstone Hawk (Post 133115)
I'm an owner of PS3 & 360 consoles & at the moment, the 360 will always have the edge on multiplatform games, for some reason unknown to me...I'm not saying the PS3's a bad machine; it shows it's potential on it's dedicated titles like Uncharted 2 & Killzone 2 but it really doesn't seem to do port titles very well.

It's because the XBox is essentially an extension of PC development, so engines built for PC extend well and easily to it. Where as the PS3 is a completely different beast born of the minds of crazy Japanese guys ;)

It's fantastic hardware (find me something equalling Uncharted 2 on XBox), but, as you say, that doesn't tend to get exploited by cross-platform titles. We're lucky if they are even equivalent to other platforms (Bayonetta being a most recent example).

In my experience, the only way cross-platform games have suffered on PS3 is due to the lack of guaranteed hard drive on XBox and the measely patch limits imposed by Microsoft. For example, Battlefield Bad Company could easily have had clan support and all the other features requested by the community patched in, but it had reached the patch limit on XBox. So they're not going to bother doing it just for PS3.

Quote:

Originally Posted by Houndstone Hawk (Post 133115)
I agree with your PC multiplay analogy; it's all about the setup & the hardware used...

And that is why I prefer console gaming over PC. Sure you get more features and better graphics and free/frequent updates and whatnot, but I prefer to know that the guy owning me is owning me through skill, and not increased draw distance and/or better peripherals.

stealth finger 01-04-2010 12:18 PM

Quote:

Originally Posted by InfiniteStates (Post 133226)
For example, Battlefield Bad Company could easily have had clan support and all the other features requested by the community patched in, but it had reached the patch limit on XBox. So they're not going to bother doing it just for PS3.

theres no such thing as a patch limit. Games can have as many patches released as needed. Its more the cost involved that decides if theyre released. The publishers have to pay for its creation and submitting as many times as is required etc If the publishers dont see the benefit it wont get done. Clan support shouldve been in from the get go anyway and they had 2 or 3 patches that never fixed the arty glitch that was there from the start anyway so bad company (as much as i love it) probably isn't the best example

Dubbedinenglish 01-04-2010 01:13 PM

Quote:

Originally Posted by stealth finger (Post 133239)
theres no such thing as a patch limit. Games can have as many patches released as needed. Its more the cost involved that decides if theyre released. The publishers have to pay for its creation and submitting as many times as is required etc If the publishers dont see the benefit it wont get done. Clan support shouldve been in from the get go anyway and they had 2 or 3 patches that never fixed the arty glitch that was there from the start anyway so bad company (as much as i love it) probably isn't the best example

There is. Patches can't be larger than 256 mb (if I remember correctly) because of the arcade. That is why after the limit it appears as DLC in the marketplace not a patch.

Anyway as far multiplaform it is because of the cell's architecture that most multiplatform games suffer. Most studios dev on the 360 and port to the PS3, and that doesn't take advantage to the multicore design on the cell and to harness its power. Multiplatform games that dev on Ps3 first show better on the PS3 like Burnout Paradise.

As far IL-2 goes I think time and budget are the main factors. Though with the patch limit I don't think we'll see the 'pits in the form of a patch, but rather as DLC.


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