#11
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Ok... here's the Army of the Dark screenshots. You will see that there are some localization errors (wrong names, missing names, etc.) and well as some translation errors. I'll try to fix them if I can.
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#12
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Here's part 2 of the screens:
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#13
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Nice...keep it up
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#14
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Is it possible to use these two mods at the same time?
Or do you have to choose only one? |
#15
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Yes, they can be used together, although the units are mutually exclusive (they decrease each other's morale severely and tend to debuff eachother if they are allied).
The thing is that the original mod Army of the Light doesn't include an english translation, and Army of the Dark's translation is a little poor (but understandable) Another problem is that they don't work properly with the english version due to missing pictures, duplicate file hashes, improper translations, etc. The missing pictures can lead to crashes though. This doesn't happen with the russian version at all. The mod works perfectly with it.
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#16
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i have a idea... so you buy or download russian version , after you can use englishs version's loc_ses.kfs file (this file include english words ) you just overwrite russian version , and after you can use mods ?
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#17
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No, that won't work. The mod has new units and items. Everything for them (various new descriptions, ability pictures, textures, etc.) is packed in the mod file itself.
The best shot at it is to find all the missing stuff in the english version and add it, I think...
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#18
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DGDobrev,
there are no localization errors, you have to translate the rus_*.loc files in English and than rename the prefix rus_ to eng_ in the file name - that will fix all [NF] not found errors |
#19
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Well, I did that. That fixed the most of the problems with the Army of the Light mod (and this is why some of the screens from it are in english), but one crucial remains - no pictures show for the Mage of the Light's gift and heal abilitites whatsoever, which leads to a crash. I made my own pics (by editing and renaming the original pics to suit the game), but that forced the game to show empty buttons. Well, at least it stopped crashing
As for the Army of the Dark, it causes a duplicate file hash for the dryad (a window will show, and if you hit ignore, the game simply continues), but it has a built-in enligsh translation. It's a bit poor, but it is understandable. In the master mod (required to run these 2 versions properly), one should translate parts of the loc files to fix all the NF errors. Actually, the only NF error I found was when trying to bring up the info about the master mod, so it's not that big of a deal. EDIT: Well, I managed to fix most of the army of darkness errors and corrected some improper translations in the localization file. There are still a few missing button pics though, but at least now the game starts without any warnings about duplicate file hashes.
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Last edited by DGDobrev; 12-11-2009 at 12:29 PM. |
#20
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Oh-kay... I think I managed to fix it all. The mod doesn't even hint at the existence of a unit, which in fact is present - the Forsaken Book transforms all Giants into Taus Clasans (Santa Claus) who spawn Christmas trees, toy soldiers (allied troops) and gifts (chests, pretty much like the pet dragon's ability, also include Christmas toys in addition to their original contents).
Hmm, I'm beginning to see why it was disabled. Taus Clasan is supposed to have a healing aura, which doesn't work - but it is a fun unit nonetheless. A lot of fun indeed, as you can see from the screens
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Last edited by DGDobrev; 12-11-2009 at 01:33 PM. |
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