![]() |
#171
|
|||
|
|||
![]()
Looks excellent Ali-Fish the colour contrasts and so on look stunning. GJ S!
|
#172
|
|||
|
|||
![]() Quote:
![]() |
#173
|
|||
|
|||
![]() Last edited by Tbag; 05-30-2011 at 10:28 AM. |
#174
|
|||
|
|||
![]()
WOW. Great pics. I want that in CloD.
|
#175
|
||||
|
||||
![]()
Rather than incorporating photo-shop edited satellite textures, I'd rather see those colours in CloD (except for the turquoise field which looks odd)
I think it's possible, and if done this way, you wouldn't get that horrible 2-D effect when flying at low altitude. |
#176
|
|||
|
|||
![]()
Those are early stage CloD tiles. In the first picture you can see that it is actually made up from 4 identical tiles
|
#177
|
||||
|
||||
![]()
Yeah, I remember them from the early updates. I also remember flying over them in Il-2 (modded)
![]() |
#178
|
|||
|
|||
![]()
Looking good Ali...
need to get the "forest" a bit more mottled though and the fields a bit more earthy, but best and most noticeable... it can be seen that the plane camouflage is actually starting to work
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#179
|
|||
|
|||
![]()
it.d be great to use those images as base. but so much work removing trees. by the end you end up with not so dissimmilar to default textures if you take the shaders into account. but im still thinking about it. a way to darken all field edges realisticly and a prominant enough change to warrant a mod.
the trees are realisticly coloured in cod according to those image. maybe its the ground that does need changed as opposed to the trees. does that possible change work in with the current shader setup over 24hour cycle. lots of considerations. it'll never be realistic. always more artistic. on the subject of allowed mods etc etc. these changes affect mutliplayer maps too on a visual basis. and using kegetys methods. so what does that mean. asides my own enjoyable adventures with it. its more impractical to create this mod at this time realisticly speaking. Last edited by Ali Fish; 05-30-2011 at 03:02 PM. |
#180
|
|||
|
|||
![]()
Somehow that doesnt look right
|
![]() |
Thread Tools | |
Display Modes | |
|
|