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  #171  
Old 05-27-2011, 11:43 AM
BigPickle
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Quote:
Originally Posted by Ali Fish View Post
darkening edges around roads and fields. it works in a way lol, the train line without sort of shows the difference.

Looks excellent Ali-Fish the colour contrasts and so on look stunning. GJ S!
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  #172  
Old 05-27-2011, 07:26 PM
GuillermoZS GuillermoZS is offline
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Quote:
Originally Posted by Ali Fish View Post
darkening edges around roads and fields. it works in a way lol, the train line without sort of shows the difference.

I really like it Can´t wait to test your mod m8
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  #173  
Old 05-30-2011, 10:25 AM
Tbag Tbag is offline
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Look here: http://i58.photobucket.com/albums/g260/restranger






Last edited by Tbag; 05-30-2011 at 10:28 AM.
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  #174  
Old 05-30-2011, 01:05 PM
Vengeanze Vengeanze is offline
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WOW. Great pics. I want that in CloD.
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  #175  
Old 05-30-2011, 01:26 PM
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philip.ed philip.ed is offline
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Rather than incorporating photo-shop edited satellite textures, I'd rather see those colours in CloD (except for the turquoise field which looks odd)
I think it's possible, and if done this way, you wouldn't get that horrible 2-D effect when flying at low altitude.
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  #176  
Old 05-30-2011, 01:29 PM
Tbag Tbag is offline
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Those are early stage CloD tiles. In the first picture you can see that it is actually made up from 4 identical tiles
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  #177  
Old 05-30-2011, 01:36 PM
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philip.ed philip.ed is offline
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Yeah, I remember them from the early updates. I also remember flying over them in Il-2 (modded) For some reason though, the weird turqouise field always let it down. But the greens and browns look spot on. Replace the turqouise field with a wheat-coloured one, and it would look perfect (save for the repetitive pattern which you mentioned T-Bag. Were there more of these tiles? I can't remember now. I think the team scrapped this to try and go another route which had less of a repetitive aspect).
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  #178  
Old 05-30-2011, 01:38 PM
Wolf_Rider Wolf_Rider is offline
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Looking good Ali...

need to get the "forest" a bit more mottled though and the fields a bit more earthy, but best and most noticeable... it can be seen that the plane camouflage is actually starting to work
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  #179  
Old 05-30-2011, 02:58 PM
Ali Fish
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it.d be great to use those images as base. but so much work removing trees. by the end you end up with not so dissimmilar to default textures if you take the shaders into account. but im still thinking about it. a way to darken all field edges realisticly and a prominant enough change to warrant a mod.

the trees are realisticly coloured in cod according to those image. maybe its the ground that does need changed as opposed to the trees. does that possible change work in with the current shader setup over 24hour cycle. lots of considerations. it'll never be realistic. always more artistic.

on the subject of allowed mods etc etc. these changes affect mutliplayer maps too on a visual basis. and using kegetys methods. so what does that mean. asides my own enjoyable adventures with it. its more impractical to create this mod at this time realisticly speaking.

Last edited by Ali Fish; 05-30-2011 at 03:02 PM.
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  #180  
Old 05-30-2011, 03:42 PM
Doc_uk Doc_uk is offline
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Quote:
Originally Posted by GuillermoZS View Post
I really like it Can´t wait to test your mod m8
Somehow that doesnt look right
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