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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 04-07-2012, 04:32 PM
Red Dragon-DK Red Dragon-DK is offline
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I have walked arround the pictures again and again, because I thought it was something I had seen before. ITo me it looks like the buildings in same low resolution as IL2 46. As a paper figure is cut out and glued together. I do not think they live up to the high standard that many other visuellt objects have in Clod. Yes it is a FLYSIM, where many flies + 300 meters I belive it still must be a bette resolution and the models should be well be made ​​whit higher resolution for more realistic view. Why go on compromise with this? It is much easier to correct now rather than later. If it is intended that there should be room to walk on earth, it must also look good. Allso for the future.
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  #142  
Old 04-07-2012, 05:14 PM
Sutts Sutts is offline
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Originally Posted by Zorin View Post
Naturally, due to the higher levels of tris and bigger textures, there are differences, but in my book they are not big enough to shower these new 3rd party guys with praise. Their work is good, no question, but they get paid for it so that is what I expect of them anyway.

Besides that, my point was that we can already recreate such villiages, convincingly enough as far as I am concerned, in IL-2 1946, so this is certainly no trump card for Battle of Moscow.

Who was suggesting it was a trump card for BoM? Nobody. B6 was good enough to show us some work in progress and ask our opinions, that's all. You guys really have some personal issues. A real lack of common courtesy and respect is evident on these forums. I guess it's just a sign of the times but I find it very sad.
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  #143  
Old 04-07-2012, 05:17 PM
lensman1945 lensman1945 is offline
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Originally Posted by Sutts View Post
Who was suggesting it was a trump card for BoM? Nobody. B6 was good enough to show us some work in progress and ask our opinions, that's all. You guys really have some personal issues. A real lack of common courtesy and respect is evident on these forums. I guess it's just a sign of the times but I find it very sad.
+1

I normally keep quiet when threads go in this direction...but saddened here too..
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  #144  
Old 04-07-2012, 05:17 PM
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Osprey Osprey is offline
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Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.
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  #145  
Old 04-07-2012, 05:32 PM
Sutts Sutts is offline
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Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.

Have you logged it in the new bug tracker? I know Luthier is monitoring that.

Just out of interest, was there any possibility in real life to use 109 elevator trim to advantage in the heat of battle? Can it be applied too quickly in the sim or is it some other problem? How do you think trim could be better implemented?
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  #146  
Old 04-07-2012, 05:42 PM
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Osprey Osprey is offline
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It's on a wheel, like flaps, and takes lots of turning. Try doing that continuously when pull high G and controlling the throttle and pitch. So no, I don't think so.

I don't know enough about the 109 to describe how it should be implemented, we need a nice honest 109 driver who is interested in accuracy and not stat padding.

The whole thing reminds me of that 1946 thing where you could fly whilst blacked out on trim controls.

Last edited by Osprey; 04-07-2012 at 05:46 PM.
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  #147  
Old 04-07-2012, 05:43 PM
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No1 Cheese No1 Cheese is offline
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Yet again utterly bored with the update(as much as i want one) when is the game going to get fixed? A yr on and we get this.Its getting annoying now.
Gents i love the look of the game,the potential but come on guys,stop blowing flowers up there arse,IT NEEDS SORTING!!!!!!


Cheese

Cheese

Last edited by No1 Cheese; 04-07-2012 at 05:48 PM.
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  #148  
Old 04-07-2012, 05:49 PM
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SlipBall SlipBall is offline
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Originally Posted by Osprey View Post
It's on a wheel, like flaps, and takes lots of turning. Try doing that continuously when pull high G and controlling the throttle and pitch. So no, I don't think so.

Nothing magic here, just good pilots with the discipline to have the mind set to use as necessary (I fail in this area)...would you rather to eliminate, and thus be historically inaccurate.
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  #149  
Old 04-07-2012, 06:00 PM
Flanker35M Flanker35M is offline
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S!

Flaps on Bf109 needed some 20sec+ to be cranked out. The trim wheel had a LOT less movement(tail plane moved some 2-3deg only) and according to some pilots they used trim in combat to help start the turn faster, was called "ace trick" by Finns. Kyösti Karhila said as little as 1/4 turn of the trim wheel and pulling throttle back a bit helped to get faster into the turn. Basically it was setting the plane a bit "nose up" trimmed and kept level with stick forward pressure. So no magic there IMHO.

Also do not forget AGILITY is not same as MANEUVERABILITY Still recommend reading Robert L. Shaw's book Fighter Combat - Tactics and Maneuvering. Gives some insight and examples on maneuvers, for example using a less maneuverable plane vs more maneuverable plane to get an advantage etc. And again if a blue pilot has flown for example Bf109-series exclusively in every single game that has been released, he for SURE learns fast how the modelling of it is in the new game and adapts. Again no magic.

Back to topic. The update was a nice one and much appreciated info on the patch status
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  #150  
Old 04-07-2012, 06:03 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by BlackSix View Post
Guys, I can't answer so many questions. It takes 5-6 hours, I don't know what to do(((
I have a lot of work now...
I think that only one essential question has been asked that absolutely requires an answer: Foo'bar's enquiry quoted below, about resolution requirements. As he is a model-maker doing default models for the game it would be good if he could be informed of this.

Quote:
Originally Posted by Foo'bar View Post
BlackSix, the skin resolution of the buildings seem to be way higher than I know from last specifications. Were there any changes with building specifications (poly count, skin size) since last time?
Kuzma told me to skin buildings with approx. 20 pixels per meter. Your today's buildings look to me at least the double resolution.
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Last edited by major_setback; 04-07-2012 at 06:07 PM.
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