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#141
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#142
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Found this on the net too (maybe not IFs): ![]() ![]() ![]() ![]()
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 06-21-2010 at 07:49 AM. |
#143
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Not that the Idea isn't great, it's just unlikely any of us will have a 'puter capable of running a map with that much detail. (Not that many [if any] of us will be able to crank up the settings on release anyway) |
#144
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Oleg -Hedgerows are quite large by the way. Often taller than a man. They aren't the same as bushes or hedges.
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__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 06-20-2010 at 11:53 PM. |
#145
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I think one of the screenshots of ships that Oleg posted showed some evidence of the hull being visible below the waterline.
The Channel isn't exactly transparent though, so you shouldn't be able to see far into it. Anything more than few feet or so down would probably be invisible. This depends a great deal on lighting conditions too. |
#146
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You're definitely right about the training not being done on the frontline. However, in the same vein as before, if we wanted to sidestep that issue we could suggest a smaller map (for example, the smaller DF maps in IL2 like Ardeness) that would roughly represent a scaled down portion of Germany around a major training base. In my opinion at least, it would be worth it if it meant getting more people in contact with SoW. Now, as for what Sasqon says, just like most of my other suggestions i don't expect such a feature (a "buddy training" installation) to be in on release day, not by a long shot. However, if time permits and they liked it they could do it sometime in the future. It's true that most of us here will have no use for such a feature since we'll be getting the sim anyway and thus, it's not a first priority request. I'm sure that even the developers would rather work on something that will be used by the majority of the "confirmed" buyers at this stage, than spend time on coding what is essentially a marketing tool for the less interested part of the gamer community (ie, we can't be sure if the sales generated will be enough to justify the work at this stage). It's just a nice way to generate free advertising so that Oleg's team benefits in the short term from increased sales and we benefit long term by keeping them in the business, something to think about for the future once the important parts are done ![]() Again, thanks to the developers for the awesome updates and the community for the intelligent exchange of ideas and information. |
#147
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So if it's some typical hacked up cludge of a cockpit it won't make it in, and conversley if it is way over done in terms of polygons, like many of the current crop of mod cockpits, we won't see it either. Modders please note this.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#148
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#149
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In these locations here I noticed the texture pattern is the same: ![]() |
#150
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repetitive textures, i can ignore.
damage model, flight model, recreating destructable systems within an aeroplane is what i crave in a flight sim. im not going to be scrutineering land textures at all frankly. this kind of nit picking is useless minutiae worship. who buys a flight sim to endlessly study the ground?????? who notices the odd repetetive texture when you're looking for the Hun in the sun?????? Or for that matter Tommy????? please Oleg, ignore myopic obsessive compulsives unable to stop fault finding in low importance areas, and keep the focus on the aircraft. Last edited by engarde; 06-21-2010 at 06:27 AM. Reason: typo |
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