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#141
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#142
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Wow that is great! This is going to be very useful. Thanks a lot for this.
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1. What about Mixture? 2. Could you please change the radiator control to a scale from 0 - 100%? Auto on/off should come as a separate switch for best results. 3. Same for mixture 4. Input axes for both above 5. Last but not least: Let's have finer increments please. FB knows each single %, but mostly, moving either throttle or prop pitch lever changes the value by 2%, making it hard to attain a certain value. If I want 100%, I don't want either 99 or 101%. I often end up slamming my throttle back and forth until I get exactly 100%. That has to be fixed if possible. Quote:
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#143
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Right. Sure. ![]() |
#144
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Do you know what annoys me to no end? It is the "main menu" button in the campaign debriefing. I don't know how many times I've been rattled from a mission and thought that clicking any button other than "refly" would save my game only to be thrown out into the menu with one less mission under my belt.
It would be nice to remove that button (so one has to click either "continue" or "refly" after each campaign mission). |
#145
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Hello DT,
When are you planning to make flyable the Fiat G.55? Thx in advance, Insuber |
#146
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FC
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#147
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I now have no excuse not to fly the HS129 naked. I would like to ask that a hole be placed through the fuselage just below my seat so that everyone can see just how happy I am with this new patch
![]() Thanks for the hard work DT and best of luck to you all. S!~and good hunting AP |
#148
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DT/TD,
Are we also going to see some generic AI updates other than !AI-can-see-through-clouds (improved tactics for fighter, jabos and bombers, etc) or is this reserved for 4.11 and beyond? Not whining here. I'm happy to see you're fixing AI and visibility clouds ![]() Could you perhaps also show us a video of two fighters chasing each other through clouds? I'm curious to see if they lose track of their target. Rgs, Mark |
#149
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Similar thing is with AI fighters but in that case what happens after they lose contact is not done yet. We need to make some new maneuvers and logic for that. FC
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#150
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Wonderful updates. Some questions on the new weapons:
1. Is the Hs-293A or Hs-293B modelled? If the former, will some Allied ships be able to jam the weapon's guidance (after the technology was captured at Foggia Airfield in October 1943)? Perhaps a new ship type could be added with a jamming radius around it? 2. Should not the Hs-293 tail flare be red? 3. Razon was not used in combat during WWII. Why not include the VB-1/VB-2 Azon (AZimuth ONly) that was dropped with significant success by B-24 groups in both Europe and CBI? ![]() 4. Multiple Azons/Razons could be dropped and guided simultaneously. Will we be able to do so? Also, the bomb load of different aircraft would have different colored smoke trails so each bombardier could distinguish and guide his load separately from others dropped by his formation. Might this be selectable through loadouts? 5. All these weapons (save the Bat) were controlled by analog joysticks. Will we be able to bind sight increase/decrease and sight azimuth to control axes? This would also be useful for more realistic control of the K-14 gunsight (gunsight range was by analog input through a twist grip on the throttle). 6. Will Razons and Bats be AI-use only? We do not have any player-flyable platforms for these weapons. (Or maybe there is a surprise coming? ![]() |
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