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IL-2 Sturmovik The famous combat flight simulator.

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  #131  
Old 01-28-2010, 08:42 PM
Tata Tata is offline
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Wow! Good news about untransparent clouds for AI. What about sun? Can we come unexpected from direction of sun?
  #132  
Old 01-28-2010, 08:47 PM
Tigertooo Tigertooo is offline
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Originally Posted by daidalos.team View Post

We appreciate your comments and feedback.
i appreciate, without comments nor feedback, all those things you are all doing for free, for the community,for us, for me.love you all.Much appreciated
  #133  
Old 01-28-2010, 09:45 PM
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Qpassa Qpassa is offline
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Originally Posted by Tigertooo View Post
i appreciate, without comments nor feedback, all those things you are all doing for free, for the community,for us, for me.love you all.Much appreciated
agree + ∞
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  #134  
Old 01-28-2010, 11:44 PM
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Igo kyu Igo kyu is offline
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Originally Posted by BadAim View Post
Makes one thankful for the "Refly" button, doesn't it?
I may be weird, but not me. I'd much rather play one mission once, then whatever the outcome, go on to the next one.

Sure there are problems with that from the point of view of the story, but there are problems with playing on when you are dead too, and somehow, since in real life you aren't dead at all, there has to be some way of doing that.
  #135  
Old 01-29-2010, 03:40 AM
EinsteinEP EinsteinEP is offline
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Thumbs up Wow!

Wow! I'm amazed that even with SOW in the works, Oleg et al are pumping out more patches for IL2! Bravo, guys! Bravo!

I see that radio navigation will be added to patch 4.10. As a real pilot, I think that's just the bee's knees! Is it too late to ask for VASI/PAPI objects, too?
  #136  
Old 01-29-2010, 04:14 AM
Icewolf Icewolf is offline
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thanks you Daidalos team for all your hard work

"This is the transcript of the ACTUAL radio conversation of a US naval ship with the Canadian
authorities off the coast of Newfoundland in October 1995. Radio conversation released by the Chief
of Naval Operations 10-10-95.

Canadians: Please divert your course 15 degrees to the South to avoid a collision.

Americans: Recommend you divert your course 15 degrees to the North to avoid a collision.

Canadians: Negative. You will have to divert your course 15 degrees to the South to avoid a
collision.

Americans: This is the Captain of a US Navy ship. I say again, divert YOUR course.

Canadians: No. I say again, you divert YOUR course.

Americans: THIS IS THE AIRCRAFT CARRIER USS LINCOLN. THE SECOND LARGEST SHIP IN THE UNITED STATES'
ATLANTIC FLEET. WE ARE ACCOMPANIED BY THREE DESTROYERS, THREE CRUISERS AND NUMEROUS SUPPORT
VESSELS. I DEMAND THAT YOU CHANGE YOUR COURSE 15 DEGREES NORTH, I SAY AGAIN, THAT'S ONE FIVE
DEGREES NORTH, OR COUNTERMEASURES WILL BE UNDERTAKEN TO ENSURE THE SAFETY OF THIS SHIP.

Canadians: We are a lighthouse. Your call.
  #137  
Old 01-29-2010, 08:38 AM
daidalos.team daidalos.team is offline
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Einstein, as far as we know, VASI/PAPI is not applicable for WW2 era.

Quote:
Originally Posted by EinsteinEP View Post
Wow! I'm amazed that even with SOW in the works, Oleg et al are pumping out more patches for IL2! Bravo, guys! Bravo!

I see that radio navigation will be added to patch 4.10. As a real pilot, I think that's just the bee's knees! Is it too late to ask for VASI/PAPI objects, too?
  #138  
Old 01-29-2010, 11:14 AM
PE_Tigar PE_Tigar is offline
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Quote:
Originally Posted by Viikate View Post
Thanks for good ideas. Minimap path without icons is already possible. Those labels we have already considered. Maybe each waypoint on map could include bearing and distance to next WP. I personally would like to have some sort of map aid like in Silent Hunter 3 but simplified. Click & hold mouse button do draw a line and it includes distance and heading from line start to end.

If airfield has Lorenz blind landing system installed, there is a international ILS icon visible on map with the runway heading. Alt info could be added there easily.

Last idea probably gets too complicated compared to the benefits it offers. Online air-quake warriors would still takeoff and land using taxiways.
Thanks for looking into this - I don't know what SH3 has, but any progress in this direction is certainly helpful. We're flying some lengthy missions that require precise navigation in our squadron, so rather than printing the maps and drawing on them physically it'd be great to have the plotted charts on screen and some more info on the airfields - that's the main thing. Anyway, good luck with your work and I'll be looking forward to 4.10!
  #139  
Old 01-29-2010, 11:17 AM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by PE_Tigar View Post
I don't know what SH3 has, but any progress in this direction is certainly helpful.
Oh, if you're doing that kind of navigation, anything like the SH3 map would be a godsend for you...it even calculates how long it'll take you to cover the distance at your current speed and puts a time above each waypoint if you're using one of the easier difficulty settings. I think that's fine for Il-2 since you don't have the amount of time to make these calculations that you do on SH3.
  #140  
Old 01-29-2010, 11:26 AM
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Feathered_IV Feathered_IV is offline
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Really impressed by the latest updates. Anti-shipping strikes are something that the Il-2 series did not do very well in the past, The guided weapons should make it a lot more interesting!

One of the greatest obstacles in anti-ship ops in offline play is the very limited way that AI wingmen respond to attack orders. One must fly almost right up to a ship before AI planes will respond to an attack order. They will then mill about within range of flak (most get shot down) before organising themselves for a bomb or torpedo run. The results are always disappointing, and far from realistic.

If AI units could be given an attack-ships order at realistic ranges, they would have time to position themselves in a more convincing and advantageous manner. I wonder, would such an improvement to AI behavior be possible?
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