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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 10-01-2012, 09:44 AM
Freycinet Freycinet is offline
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Originally Posted by luthier View Post
The community is as hostile as ever, and for most of us the general atmosphere of “you fixed X, about time, let’s never mention it again, now why the hell aren’t you fixing Y” is extremely tiring. Again, don’t feel like being all PC today. Definitely not judging anyone for their attitude or saying they have no right to feel that way, but I personally can only take so much abuse, and that’s why I post here so rarely.
That's only human.

Those who waste away their lives spouting hate on these forums aren't ever going to contribute anything worthwhile to this world. You've made a sim that, though flawed, has allowed us a peek into the future of hi-fi flight simming. And hopefully not a peek into an alternate universe!

With BoM the main effort should be towards delivering the technological breakthroughs of CoD in an appetizing and user-friendly package.

It will be crucial to the success of BoM that the community is allowed to populate the sandbox, so I think a major effort should go towards documentation. A website explaining the FMB thoroughly (where users can also upload cool scripts). And tutorials on how to fly the planes (like the DCS series in-cockpit interactive ones). That will go a long way towards the catalytic level, where the sim develops a life on its own, like Il-2 "Classic."

I always dreamt of (virtually) flying in WWII. With CoD you have kept the dream alive, but unfortunately not totally fulfilled. I wish you success in the future, so that you + an active community can help fulfill the dream!

And if you need some positive vibes, check out my CoD movies, passing half a million views pretty soon... The interest and passion is out there, just got to grab it!
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  #112  
Old 10-01-2012, 09:46 AM
Winger Winger is offline
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No single word on SLI or FSAA. Riddiculous.

Winger
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  #113  
Old 10-01-2012, 09:50 AM
Dano Dano is offline
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Originally Posted by Mysticpuma View Post
With regards to the 'new' graphics engine, screenshots don't make look much different from CloD at the moment so can you tell us what's changed or going to change?
You're already playing on it with CoD.

Luthier, thank you for answering the particle question this time around, my apologies for failing to get your humour in the first set of answers.
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  #114  
Old 10-01-2012, 09:51 AM
Fjordmonkey Fjordmonkey is offline
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No single word on SLI or FSAA. Riddiculous.

Winger
Compared to the other issues that CLoD has, these two are so utterly and ridiculously minor issues that they don't warrant mentioning at all.
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  #115  
Old 10-01-2012, 09:52 AM
Storm of When Storm of When is offline
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Cheers for the replies I won`t be as negative from here on in, I think we need to lay off them a bit and wait for Bo? to see what happens from that point on. It`s obvious that the sequel will the defining moment, sh*t or bust so to speak, and it`ll also be the point where this team as it stands has had full control of the games destiny rather than picking up a pile and having to mould it into something workable in a short space of time. Give em a chance and forget past errors, after all it`s the only large scale WW2 flight sim on the horizin (as opposed to Gaijins mickey mouse efforts and DCS`s £30 a throw planes).
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  #116  
Old 10-01-2012, 09:55 AM
jimbop jimbop is offline
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Originally Posted by luthier View Post
I meant that it wouldn’t do anything for the bottom line, for sales. Whatever I do here today won’t sell any new copies, and it will have no effect on the sequel.
I think you are wrong there if you place any value on pre-orders. Good will takes time to build, especially when you are well behind to start with. Definitely starting to look forward to the sequel now.
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  #117  
Old 10-01-2012, 10:05 AM
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Feathered_IV Feathered_IV is offline
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Sobering stuff though. BoM is still a couple of years away I imagine, based on past experience. Here's hoping they can rediscover the art.
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  #118  
Old 10-01-2012, 10:16 AM
jimbop jimbop is offline
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Sobering stuff though. BoM is still a couple of years away I imagine, based on past experience. Here's hoping they can rediscover the art.
Yes, sobering but I think there is a subtle point that people are missing. Luthier has been the project manager of the sequel from the start whereas he took over partway through the development of CoD.

It is very difficult to successfully take over a project partway through. People are already entrenched in their own way of doing things (which have usually led to the disaster requiring a change in project leadership). The team is often resentful and this makes it difficult to change the way the project moves.

Luthier might do better with the sequel than with CoD.

Last edited by jimbop; 10-01-2012 at 10:49 AM.
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  #119  
Old 10-01-2012, 10:31 AM
lonewulf lonewulf is offline
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To my way of thinking the replies appeared genuine and sincere and I appreciate the effort. These guys aren't required to talk to us so anything we get is a real bonus.

I suspect Luthier and co view any ongoing dialogue as something of a two edged sword, but to my way of thinking discussion, and the appearance that you are being listened to, is always worthwhile.

Thanks again for the replies.
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  #120  
Old 10-01-2012, 10:38 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by jimbop View Post
Yes, sobering but I think there is a subtle point that people are missing. Luthier has been the project manager of the sequel from the start whereas he took over partway through the development of CoD.
It is very difficult to successfully take over a project partway through. People are already entrenched in their own way of doing things (which have usually led to the disaster requiring a change in project leadership). The team is often resentful and this makes it difficult to change the way the project moves.

Luthier might do better with the sequel than with CoD.
I don't know. Reading his comments I get the feeling that his creative philosophy is so far from mine that the sequel will be a rather hollow experience and one that is sadly not for me.
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