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#111
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Those who waste away their lives spouting hate on these forums aren't ever going to contribute anything worthwhile to this world. You've made a sim that, though flawed, has allowed us a peek into the future of hi-fi flight simming. And hopefully not a peek into an alternate universe! With BoM the main effort should be towards delivering the technological breakthroughs of CoD in an appetizing and user-friendly package. It will be crucial to the success of BoM that the community is allowed to populate the sandbox, so I think a major effort should go towards documentation. A website explaining the FMB thoroughly (where users can also upload cool scripts). And tutorials on how to fly the planes (like the DCS series in-cockpit interactive ones). That will go a long way towards the catalytic level, where the sim develops a life on its own, like Il-2 "Classic." I always dreamt of (virtually) flying in WWII. With CoD you have kept the dream alive, but unfortunately not totally fulfilled. I wish you success in the future, so that you + an active community can help fulfill the dream! And if you need some positive vibes, check out my CoD movies, passing half a million views pretty soon... The interest and passion is out there, just got to grab it! ![]()
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My Il-2 CoD video web site: www.flightsimvids.com |
#112
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No single word on SLI or FSAA. Riddiculous.
Winger |
#113
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Luthier, thank you for answering the particle question this time around, my apologies for failing to get your humour in the first set of answers.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#114
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Compared to the other issues that CLoD has, these two are so utterly and ridiculously minor issues that they don't warrant mentioning at all.
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#115
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Cheers for the replies I won`t be as negative from here on in, I think we need to lay off them a bit and wait for Bo? to see what happens from that point on. It`s obvious that the sequel will the defining moment, sh*t or bust so to speak, and it`ll also be the point where this team as it stands has had full control of the games destiny rather than picking up a pile and having to mould it into something workable in a short space of time. Give em a chance and forget past errors, after all it`s the only large scale WW2 flight sim on the horizin (as opposed to Gaijins mickey mouse efforts and DCS`s £30 a throw planes).
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#116
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I think you are wrong there if you place any value on pre-orders. Good will takes time to build, especially when you are well behind to start with. Definitely starting to look forward to the sequel now.
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#117
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Sobering stuff though. BoM is still a couple of years away I imagine, based on past experience. Here's hoping they can rediscover the art.
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#118
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It is very difficult to successfully take over a project partway through. People are already entrenched in their own way of doing things (which have usually led to the disaster requiring a change in project leadership). The team is often resentful and this makes it difficult to change the way the project moves. Luthier might do better with the sequel than with CoD. Last edited by jimbop; 10-01-2012 at 10:49 AM. |
#119
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To my way of thinking the replies appeared genuine and sincere and I appreciate the effort. These guys aren't required to talk to us so anything we get is a real bonus.
I suspect Luthier and co view any ongoing dialogue as something of a two edged sword, but to my way of thinking discussion, and the appearance that you are being listened to, is always worthwhile. Thanks again for the replies. |
#120
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