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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 04-05-2011, 10:45 AM
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Mattius Mattius is offline
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Unhappy Multicore cpu optimization!!

MULTICORE CPU OPTIMIZATION!! None of my cores get near 100%
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  #92  
Old 04-05-2011, 11:05 AM
Doc_uk Doc_uk is offline
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What about people that cant play the game full stop, were is our fix, patch?

Link to our problems
http://forum.1cpublishing.eu/showthread.php?t=20211
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  #93  
Old 04-05-2011, 11:21 AM
Ctrl E Ctrl E is offline
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Quote:
Originally Posted by nearmiss View Post
Jibo



What do you do for fun, drown kittens?
He makes a good point. Bad reviews turn away new sales and the extra money this game needs to continue.

Still no explanation has been offered as to why it was released in such a terrible state.

I hope they can fix it. I so want this to be a success but I have a bad taste in mouth about promises made not fulfilled.
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  #94  
Old 04-05-2011, 11:33 AM
jimbop jimbop is offline
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Still no explanation has been offered as to why it was released in such a terrible state.
Does it matter as long as it is patched? Better early than never.
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  #95  
Old 04-05-2011, 11:41 AM
MD_Wild_Weasel MD_Wild_Weasel is offline
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hes saying that the early release of a product( cliffs of dover) can be damaging to a "potential" new buyer especially in the state its in now.. It doesnt matter to people who are already involved in the il2 series as we know what to expect, but to someone who has never seen the il2 series before can be damaging because they are more likely to read reviews and base that review on whether they will spend thier hard earned cash on it. Therefore 1c miss out on the potential of another sale. After all mud sticks.

Last edited by MD_Wild_Weasel; 04-05-2011 at 11:44 AM.
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  #96  
Old 04-05-2011, 11:41 AM
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Quote:
Originally Posted by Ctrl E View Post

Still no explanation has been offered as to why it was released in such a terrible state.

I hope they can fix it. I so want this to be a success but I have a bad taste in mouth about promises made not fulfilled.
I dont think that 1C will be able to comment or discuss this subject
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  #97  
Old 04-05-2011, 11:44 AM
ECV56_Guevara ECV56_Guevara is offline
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Thanks Luthier!!!
PS: whispering*pssst pssssst we also need a FMB manual!!!!
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  #98  
Old 04-05-2011, 11:59 AM
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Thanks Luthier,

PLEASE DON'T change the cockpit clicking to Alt+Click etc..

The info window took me several minutes to work out but it's fine once you get the hang of it.
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  #99  
Old 04-05-2011, 12:05 PM
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Azimech Azimech is offline
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Quote:
Originally Posted by Ctrl E View Post
He makes a good point. Bad reviews turn away new sales and the extra money this game needs to continue.

Still no explanation has been offered as to why it was released in such a terrible state.

I hope they can fix it. I so want this to be a success but I have a bad taste in mouth about promises made not fulfilled.
After a while and after some more patches, word-of-mouth, which is by some considered the best marketing available, will attract more people and hopefully some review sites are at some point compelled to have another look at it. Look at the success EVE and WOW have, although MMORPG's and not flightsims, they are never finished and we can't compare the initial release with today. Bugless software doesn't exist, the community drives the developers and as long as we support the devs, there is hope. If I'm not mistaken the IL2 series are the best combat flight sims in existence, and only because we the community recognized it's strong points and provided positive energy and money. Otherwise support and development would've ended long ago.

So I have no doubt CoD will mature, problems will be solved, and old errors will be taken care of. For example, after the performance issues and lack of FFB, sound probably is the weakest point of CoD like it was in the IL2 series. It's probably the most difficult for the team to solve, and maybe requires a new (expensive) philosophy (= tech) and for the consumer: high-end hardware ... because the technology must be out there (or is already at the studio but comes with a patch in the future).

The best evolved parts which logically are the strong points of the sim are the visuals, CEM, DM and FM. I hope AI as well - don't have the sim yet. These are the concepts that make this engine a landmark and hopefully the basis for the next 5 to 10 years. With this potential, I have no doubt we'll have graphics and sound indistinguishable from real life 10 years from now.
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  #100  
Old 04-05-2011, 12:52 PM
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Raggz Raggz is offline
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Quote:
Originally Posted by klem View Post
Thanks Luthier,

PLEASE DON'T change the cockpit clicking to Alt+Click etc..

The info window took me several minutes to work out but it's fine once you get the hang of it.
totally agree. At first i hated them but now i love them. Tweak and move them where ever you want them. Re-size windows, change font size. They are simply put great. If you want 3 lines voice chat from squad members just re-size the window. It's that easy.

Luthier, Don't change them
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