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#1
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Open your config ini file in IL2 1946 directory and set as below.
[window] width=1920 height=1020 +++++++++++++++++++++++++++++++++ This is what I've already done, by all the methods possible; but as it looks that my config file doesn't "talk" to the game, this is why I ask for the proper 16/9 resolutions being available directly within the game setup UI. |
#2
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Who said it was anything to directly do with Oleg ? He put his name to the team "Diadalos" finishing and enhancing greatly v4.09m Which I'm sure were all very grateful for and appreciate unreservedly. Well I do at least ![]() Quote:
Make sure if you have more than 1 installation of IL2 that your changing the correct config file. IL2 wont launch/run correctly if it cant see the config file. Last edited by KG26_Alpha; 07-28-2009 at 03:55 PM. |
#3
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Come on men! Doesn´t matter who is behind, just enjoy it!! (when it comes!)
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#4
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Is anybody else excited at the combination of hard-coded radar support and mod compatibility? Because the way i see it, if those work in progress add ons after 4.09 get released, we could have a whole new way of flying and fighting to explore and i think it's never been done before in a WWII simulator.
One of the youtube videos says that ground clutter is determind realistically according to what kind of terrain you are flying over...if terrain data is parsed into the radar code, then we might as well see bombing radars like H2S in addition to the interception radars. I think the whole prospect is brilliant, let Oleg's team work on SoW:BoB, get another team to keep improving IL2 until SoW expands into the other theaters and you also get a very well trained team to work on SoW add ons down the line. Heck, if they pull off radar and we start seeing servers with bomber command raids and night fighter ops, i would be so interested that i'd easily keep flying this for an extra couple of years ![]() Triggers would be awesome if they work not only on single player and coops, but dogfight servers too. There's a whole lot of new tactical possibilities to explore, i mostly fly blue but i always wanted to fly an unarmed Spitfire on a recce run. Well, even if we don't see all of these new features, i'm still surprised at the flexibility and expansion of this almost 10 year old game engine. I can barely imagine what the possibilities will be in SoW. Good times ahead ![]() |
#5
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ChrisDNT - edit conf.ini this way and it should work for you:
[window] width=1920 height=1020 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=1 EnableResize=1 EnableClose=1 SaveAspect=0 Use3Renders=0 Kind regards Rango |
#6
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Wow!
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#7
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cool, good info. I got mine set up with my native resolution now!
![]() I've got a question: I've heard whispers of talk on occastions that some people have better clarity in seeing distant objects, and that it's somthing to do with screen size/resolutuion.... Is there any truth in this? Is there a way to raise the view clip outside of the game options? |
#8
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Nice videos etc., but when will 4.09 be released???
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#9
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The triggers are also a great development for the game which again will open up many more realistic scenarios. I particularly liked the the 'take-off' and 'landing' modes - AI taking off in-line and landing together - much more realistic. Also looking forward to the map updates, though would like an official map of England the Channel and France, Belgium and Germany - for me that would be the ultimate. Somebody mentioned the lack of RAF aircraft - perhaps we could officially get the following aircraft eventually. Flyable Typhoon, Spitfire XIV, AI RAF Bombers (see above), AI Sunderland flying boat. Modify the Fw190D-9 to carry a drop tank or bomb. And flyable or AI Lockheed Hudson and Japanese Kawasaki Ki-48 medium two engined bombers. I think I will send an email to Daidalos with the above list. DFLion |
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