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#1
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These show AI U2 attacking and hitting ground or way to low. These were all linked to their targets with bomb icon and linked. grab 30 is a mistake will link and send another pic.
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#2
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more AI quirks and low smashes
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#3
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I had no idea about the vanes. And since the U2 is such a speed demon, is there a workaround? Would coming in at a higher altitude work? Update: Did some really quick testing in the QMB and 6xFAB50s with instant fuse. It appears the cutoff altitude for instant fuse bombs is around 400 meters. All bombs dropped when the altimeter was above this exploded. Bombs dropped below the 400 meter mark were all duds and failed to explode. If I was to press tab key, the listed value for minimum drop is 89 meters. Last edited by Marabekm; 08-25-2018 at 01:11 PM. |
#4
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Not quite: IL-2 can be linked and attack in strafing rocket/bomb runs. Diving while linked applies to stuka and val,ju88 and Pe-2 for the most part. The U2 AI is kind of quirky, even when set to unlinked its quite usual for the wingman to dive away at a start point, circle around etc. Almost acts as if its related to the swordfish for its behavior?
Last edited by stugumby; 08-22-2018 at 10:06 PM. Reason: added text |
#5
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The U2 AI behavior is that of a level bomber, so the SET TARGET on the GATTack waypoint won't work.
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#6
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Exactly my point, Ai cant execute the task of attacking a moving target. Good as level bomber over intersection, town etc.
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#7
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In map square BJ-25 on the Black sea map there is an unusual town called Ueunlar, it has 3 chimneys, no bldgs to be next to the chimney but blank spaces and a road running through where the bldgs should be.
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