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http://www.extremetech.com/article2/...2340015,00.asp As I recall, AMD/ATi have their own version, so once again here we go with the Crossfire vs SLi thing. No common standard except maybe OpenCL. I bet sim developers are way behind the curve on this stuff. Oh, Flyingbullseye, I agree with you. Too many cpu-cycle-sucking ground objects may have a negative effect on smooth gameplay. I know some guys are building their core i7 systems in preparation of the release of SoW, among other sims. I'd hate to read of how SoW just brings the latest and the greatest to it's knees. But I guess they won't have to turn down quite so many settings as less-than-topnotch gaming rigs might. Good thing Oleg is making it scalable. ![]() Well. can't worry about every thing. Flyby out
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