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#1
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Hrm, maybe you should include a condition (for instance lvl1 of Dark Commander skill) for the book to appear, otherwise it doesn't make a lot of sense.
![]() Also here's the last language fix: Code:
special_darkway_name=Shadow Step special_darkway_head=^special_tC^[Good] special_darkway_hint=^special_t^Passing through the Plane of Shadow, Darklings may move up to 4 hexes in any direction. Code:
special_darkway_name=Way of Darkness special_darkway_head=^special_tC^[Good] special_darkway_hint=^special_t^Move 3-4 hexes in any direction through the hidden passageways of the Shadow Realm. |
#2
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#3
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Well if you knew how to spawn troops on a map you could spawn a book (like the one for the quest in the dragon caves) which would give you the item once you defeated it. Or you could place it for sale in the cemetary if you know how to edit vendors. There's lots of ways to make the mod fit better in the game assuming you have the knowledge to pull it off.
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#4
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It won't be available if you'll start from your non-modded save (if it'll be available only from vendors).
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#5
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That's true but you said you had some complex ideas for your mod and you wanted it available very early in the game. Hence starting a new game would come as a matter of course at that point. Or you could make a second check in a script (like lvl >= 5) that would spawn the book for those who are already in the middle of the game. Just venting ideas here of course, I get excited when I see new mods in development.
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#6
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I don't think that there are many people who should use the Forsaken Book so early in the game. Not everyone wants to have an undead fellow in their army when the least ones are humans
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#7
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Well - I am personally huge fan of undead - and most all games I travelled around the first maps just to get zombies/skellies/ ghosts and when lucky even vamps - if possible before any fight... but for your Mod - I will surely use old saves just to enjoy it fully (I can't wait)
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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