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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I hope that high poly count makes aircraft look absolutely gorgeous before I blow them out of the sky!
![]() ![]() Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#2
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#3
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From a rendering perspective, what components of a pc will be most important? When does monitor resolution play a part? Are current mid-level GPUs (like a 4850) going to be up to the task? While strictly related to poly count rendering, do you think a quad core will yeild better performance than a dual core, both with the same clock?
thanks! Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#4
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From a rendering perspective, I'm pretty sure it goes in this order:
1. GPU 2. CPU 3. RAM If you have a stout GPU with as much frame buffer as you can get (I'd say 512 would be low-end by mid 2009), a good dual core CPU with lots O' on-board cache and 2GB RAM for XP, 4GB for Vista then you should be able to run most anything. Also, by mid-09, quad core CPU's will likely be more common with more games and code written to utilize all 4 procs whereas a good dual core is often superior in games right now. To speculate as to what will be "acceptable" (being a relative term) to run BoB:SoW, then that's anyone's guess. p.s. Monitor resolution always plays a part. Increasing the resolution places higher demands on your rendering components where lowering resolution lightens the load...in a nutshell. |
#5
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![]() Flyby out
__________________
the warrior creed: crap happens to the other guy! |
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