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Flyby 10-06-2008 01:05 PM

I did a search, but no joy
 
Recently I viewed a few screen shots of BOB2 over at SimHq. It got me to wondering what the poly count would be on planes in SoW. Maybe this has been brought up elsewhere in this forum?

Foo'bar 10-06-2008 01:24 PM

Approx. up to 35.000 for single engine fighters and 50.000 for dual enginers external models. All editable mesh triangles. As far as I recall. Correct me if I'm wrong.

Thunderbolt56 10-06-2008 01:56 PM

Is that supposed to be "35" or "35,000"?

Flyby 10-06-2008 02:50 PM

is that good?
 
Quote:

Originally Posted by Foo'bar (Post 53376)
Approx. up to 35.000 for single engine fighters and 50.000 for dual enginers external models. All editable mesh triangles. As far as I recall. Correct me if I'm wrong.

thanks for the reply Foo'bar. I'm not familiar enough to know if those counts are considered high, or very high, or just average. How do they compare to the poly count of single engine places in IL2-1946, for example?
thanks!
Flyby out

Foo'bar 10-06-2008 03:42 PM

Flyby, that's about ten times more than in IL2.

Flyby 10-06-2008 04:51 PM

rgrt Foo'bar
 
Quote:

Originally Posted by Foo'bar (Post 53411)
Flyby, that's about ten times more than in IL2.

I hope that high poly count makes aircraft look absolutely gorgeous before I blow them out of the sky! :D Of course I'll be glad if SoW looks better than BoB2 (major props to that sim), with regard to planes, sky, weather, and terrain. We all have high hopes for a great looking sim, at least that of it which we can play at decent frame rates on our "instantly" outdated PCs. ;)
Flyby out

WTE_Galway 10-07-2008 06:11 AM

Quote:

Originally Posted by 99th_Flyby (Post 53427)
I hope that high poly count makes aircraft look absolutely gorgeous before I blow them out of the sky! :D Of course I'll be glad if SoW looks better than BoB2 (major props to that sim), with regard to planes, sky, weather, and terrain. We all have high hopes for a great looking sim, at least that of it which we can play at decent frame rates on our "instantly" outdated PCs. ;)
Flyby out

With that poly count you can model proper circles and even start to think about sags in the fabric, dents in the metal and even modeling individual small feature parts like engine fins and bolts.

Flyby 10-07-2008 11:46 AM

From a rendering perspective, what components of a pc will be most important? When does monitor resolution play a part? Are current mid-level GPUs (like a 4850) going to be up to the task? While strictly related to poly count rendering, do you think a quad core will yeild better performance than a dual core, both with the same clock?
thanks!
Flyby out

Thunderbolt56 10-07-2008 01:43 PM

From a rendering perspective, I'm pretty sure it goes in this order:

1. GPU
2. CPU
3. RAM

If you have a stout GPU with as much frame buffer as you can get (I'd say 512 would be low-end by mid 2009), a good dual core CPU with lots O' on-board cache and 2GB RAM for XP, 4GB for Vista then you should be able to run most anything. Also, by mid-09, quad core CPU's will likely be more common with more games and code written to utilize all 4 procs whereas a good dual core is often superior in games right now.

To speculate as to what will be "acceptable" (being a relative term) to run BoB:SoW, then that's anyone's guess.

p.s. Monitor resolution always plays a part. Increasing the resolution places higher demands on your rendering components where lowering resolution lightens the load...in a nutshell.

Flyby 10-07-2008 07:08 PM

good looking out
 
Quote:

Originally Posted by Thunderbolt56 (Post 53597)
From a rendering perspective, I'm pretty sure it goes in this order:

1. GPU
2. CPU
3. RAM

If you have a stout GPU with as much frame buffer as you can get (I'd say 512 would be low-end by mid 2009), a good dual core CPU with lots O' on-board cache and 2GB RAM for XP, 4GB for Vista then you should be able to run most anything. Also, by mid-09, quad core CPU's will likely be more common with more games and code written to utilize all 4 procs whereas a good dual core is often superior in games right now.

To speculate as to what will be "acceptable" (being a relative term) to run BoB:SoW, then that's anyone's guess.

p.s. Monitor resolution always plays a part. Increasing the resolution places higher demands on your rendering components where lowering resolution lightens the load...in a nutshell.

thanks T-bolt56. I thin kyou summed it up nicely. :D
Flyby out


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