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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 08-17-2013, 11:11 AM
Pursuivant Pursuivant is offline
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Just for fun, I did a variation on the scenario above.

QMB Midway map, 5000 meters, no advantage, no situation, 1 Ace G4M1 vs. 1 Ace F6F-3. Autopilot for the F6F, 10 sorties.

In EVERY sortie, the Hellcat did the same damned thing. 1) Fly past the Betty with about 300 meters of altitude and 1,000 meters of separation. 2) Split S about 1,500 meters behind the Betty. 3) Chase the Betty to within ~200 meters, SOMETIMES NOT EVEN SHOOTING!

If the Hellcat didn't shoot on its first pass, it then:

4) Climbed directly over the Betty to about 1,000 meters above. 5) Slowed down until it was about 1,500 meters behind the Betty. 6) Repeat steps 3 & 4 until Betty turns left (always left), watching the tracers fly past as you crawl into range. 7) Once the Betty finally turns, make a deflection shot at 20-45 degrees angle off.

Meanwhile, the Betty consistently opens fire just inside 1,200 meters (WAY beyond effective range), although it didn't start hitting consistently until 500 meters.

Not surprisingly, given its pathetic tactics, The Hellcat won this encounter just 50% of the time. 3 times, the Hellcat pilot was killed or his plane was set on fire. The other 2 times his engine was badly enough damaged that he RTB. In one case, the Hellcat got PK AND flamed in one shot from 300 meters while the Betty was in a 20 degree bank! There was obviously a serious muscle man hefting that 50 kilo cannon!

I think that the Ace gunnery is about right in accuracy in this situation, except for starting to fire way too soon and the lucky shot while the Betty was in a turn, but the fighter AI is just tragic.

Last edited by Pursuivant; 08-17-2013 at 11:15 AM.
 

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