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IL-2 Sturmovik The famous combat flight simulator.

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  #1201  
Old 09-05-2008, 01:01 AM
Spinnetti Spinnetti is offline
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Default progress...

Just catching up after being away from this forum for a bit. I'm excited as anybody about the new release, but reading all this, an analogy popped in my head:

Oleg is a mother with 10,000 needy babies, all trying to suckle at once.. He can't feed you all! lol...

I'm on a project now that is the usual development model... A date was set, so we are going to deliver much less than the design called for. I'm happy he is doing the design right, and pushing the date out instead!
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  #1202  
Old 09-05-2008, 10:15 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by GhostFiles View Post
Here is a zip file you can DL to view an Archive Film of the P-51 Muzzle Flash. As you will see, the flash and smoke extend a few feet, and it's daylight.

"http://theghostfiles.org/maddox/p51MuzzleFlash.zip"

GF

The estimated release date of B.O.B. will save me from building a new PC. By Sep '09, there will be new Mobo's, CPU's, Video Cards... Judging by the detail of B.O.B., current hardware may not survive.

P4 3.4Mhz
X1950Pro
2GB Corsair PC3200 Dual Chnl
Read please the comments of mazex above. He tell you the same like I tried to explain.
  #1203  
Old 09-05-2008, 10:17 AM
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Feathered_IV Feathered_IV is offline
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Hi Oleg, nice to see you are still around

I'd like to ask if you are able to provide the ability to save the game in-flight.
It isn't really possible to get the most out of the games with the type of lifestyles most of us lead. Not without sacrificing work and family.

Being able to fly a six-hour bomber sortie for example, in real time but spread out over a couple of sessions would be a great thing for the single player experience. We wouldn't be slaves to the short-hop missions or the time-skip key. If players could share and exchange save points too... Well, you can imagine the possibilities.
  #1204  
Old 09-05-2008, 10:17 AM
HenFre HenFre is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Write this copy of message to pf@1c.ru
I will answer you there.
Thanks Oleg. Allready sent you a mail..
  #1205  
Old 09-05-2008, 11:03 AM
GhostFiles GhostFiles is offline
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Default DayLight Flash

"Read please the comments of mazex above. He tell you the same like I tried to explain."

I understand Oleg. I guess you can compare this to any muzzle flash. (From a rifle for example), whereby it cannot be seen in daylight, but produces an orange fireball at night.

Flash Hiders: WWII aircraft had Flash Suppressors? (Flash Hiders only disperse the flash when you are looking down the barrel,) which allows the shooter to see through the flash. When looking at the barrel from the side, the flash hider does nothing. I would like to see the reference to WWII aircraft having flash hiders.

GF
  #1206  
Old 09-05-2008, 11:03 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Feathered_IV View Post
Hi Oleg, nice to see you are still around

I'd like to ask if you are able to provide the ability to save the game in-flight.
It isn't really possible to get the most out of the games with the type of lifestyles most of us lead. Not without sacrificing work and family.

Being able to fly a six-hour bomber sortie for example, in real time but spread out over a couple of sessions would be a great thing for the single player experience. We wouldn't be slaves to the short-hop missions or the time-skip key. If players could share and exchange save points too... Well, you can imagine the possibilities.

I was asking about this feature our developers. It isn't promised, but maybe. Simly now we need to save even more data than in Il-2... and in Il-2 it was way more than in any shooter.
  #1207  
Old 09-05-2008, 11:18 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by GhostFiles View Post
"Read please the comments of mazex above. He tell you the same like I tried to explain."

I understand Oleg. I guess you can compare this to any muzzle flash. (From a rifle for example), whereby it cannot be seen in daylight, but produces an orange fireball at night.

Flash Hiders: WWII aircraft had Flash Suppressors? (Flash Hiders only disperse the flash when you are looking down the barrel,) which allows the shooter to see through the flash. When looking at the barrel from the side, the flash hider does nothing. I would like to see the reference to WWII aircraft having flash hiders.

GF
Yak-9K had recoil compensator working on the partial redicrection of muzzle flash. It was also reduced by this way the muzzle flash itself. Without this recoil compensator the recoil was some 3,5 tons force, - with compensator about 1,5 tons. Muzzle flash was reduced from 3 meters to almost 1,7 meters (measurements were taken on a day light for muzzle lash.

On some experimental German planes in the end of the war also used such recoil compensators.

Registartion of the size of the muzzle flash on film camera depending of the shutter speed and spectral sencitivity of the film.
With speed more than 1/16 sec muzzle flash sometime was registered completely on some types of films. For the gun MK108 it will be up to two metrers size in flight on the speed of 350 km/h.
On the same speed on Il-2 the muzzle flash size of 23 mm cannons is 1,7-2,3 meters leight
And it is is present even on a daylight black and white film

Really it was discussed in the past and some modern military guys confirmed this...

One developer did traccers like on gun cameras, that are looking like letter S.... This developer didn't make the research why the gun camera registered such effect... and simpy copied it in a sim... but it was incorrect. Just for example.
  #1208  
Old 09-05-2008, 11:19 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by HenFre View Post
Thanks Oleg. Allready sent you a mail..
I will answer later. I'm not at office... I'm typing from home. A bit sick. My job emails I can read only in office. Please wait a bit
  #1209  
Old 09-05-2008, 11:22 AM
Feuerfalke Feuerfalke is offline
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Good to see you are still around, to answer all our questions!

I already posted a few, but I of course got another one or two:

Will SoW have an ingame VoiceOverIP-included? It would be really cool to combine these functionalities with the simulation of the radio-system.

Also an ingame-server-browser or at least one, that is distributed with the game would be really helpful. Has this been considered, yet?
  #1210  
Old 09-05-2008, 11:28 AM
HenFre HenFre is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I will answer later. I'm not at office... I'm typing from home. A bit sick. My job emails I can read only in office. Please wait a bit
Sorry to hear that you are sick. Hope that you get well soon

All the best..

Henrik
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