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#1
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~S~ All,
What I can say, coming from the perspective of a "heavy user" of several sim-flight products over the fourteen years since I first installed MS's CFS is that I'd much prefer having clickable cockpits available than not. One thing I've mentioned to several of my "veteran friends" is that clickable cockpits is perhaps the only thing missing from IL-2 1946 to make it a "near perfect flight simulator". You see, back in the day we could import civilian General Aviation aircraft into CFS and hands on fiddle about with all kinds of avionics, thus learning about all kinds of things... Coming from that background, as many, many of us do, not having the ability for that level of interaction between human, device, computer, and program is a shortcoming for all future flight simulator products if they do not have it included. I believe that a "hard core realism niche" will not be satisfied with an arcadey, graphically superior, insanely accurate yet automated flight model, with uber intelligent ai game that has forgotten that the real magic is in the end-user experience of being fun, educational, and visceral at the same time. There are simulators, there are games, and now hybrid simulator-games... Just because it has an airplane, doesn't make it a f@*&1ng simulator. Period. This I hope leads to a revival of a pure simulation over the internet cash cow scheme given enough time. Last edited by VMF214_Jupp; 12-12-2012 at 07:18 PM. |
#2
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What is the use of clickable cockpits if the historical accuarcy of the flight models is way off, better use the time to make the planes perform true to real life this is always the most important in a flight simulator if you ask me.
True weather effects, plane speeds, climb speeds etc. turbulence, temperature effects etc The clickable cockpits in Clod is just a simplified start up anyways, there was much more to start up the bf-109 than just magnetos and fuel cock on and then press *i* on your keyboard. They need to go all the way if there should be any point in doing it, like the dcs p51 or accusim spitfire for fsx. |
#3
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First off, lets get rid of this sorry little myth that seems to keep popping up since the news broke yesterday, ROF is not a arcade sim, sorry, but it isn't and anyone who says it is clearly has not played it or even done a small amount of research. ROF may not have clickable cockpits (why would it?) but it offers fantastic and well researched flight models, gunnery and physics, best of all, it works perfectly out of the box and all it's features work without compromise. I know many of you are angry because you feel that 777 has gobbled up any chance of you getting that mythical 'Battle for Moscow' that was promised and perhaps you even (rightly) feel that they dumped CloD just when it was starting to get good but let's face facts, CloD is dead and as much as I like playing it (yes, believe it or not, I as a lowly ROF "arcade" player can handle a clickable cockpit!) it never did live up to it's promises and now it never will. We have not even seen a screenshot, we don't know what kind of tricks the now combined 777/1C have in store for us and we don't know what they are planning to do with the current ROF engine so howabout we not sit around and attack each other over petty things. Even better, stop insisting that one sim is more "arcade" than another just because you are upset or unwilling to do the research. If we keep acting like this than the problems and bickering that have come to define this community might pollute the discussion (and no, complaining for the sake of complaining is not discussion) about the new sim and prevent the dev's from seeing what we as a audience really want. So, in closing, ROF is just as much a sim as CloD, the only difference is that ROF works as advertised and is still a active product, players can play both and should not feel like they have to pick sides in a petty bickering session and lastly, we flight simmers are a small community, perhaps we should try treating each other a little better and maybe things will go smoother. |
#4
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And for everyone that hates DF only....wants coops you are surly going to be even more disappointed with this.
I feel bad about the time and effort that went into il2bugtacker website. That was a great idea. But looks like all that was for nothing. I apologize. |
#5
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I for one am just grateful, there is a new WWII sim on the horizon.
Flight simmers are a shrinking market, as is PC gaming. I would also mention, this partnership was a merging of both teams, CLoD and ROF, under the same roof, working together. I have to think this would bode well for us.
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Don B EVGA X79 Dark MB| I7 4820Kcpu @ 4.5 ghz|16gb Corsair 2100 MHZ DDR3 ram|EVGA GTX 970 FTW 4GB |SoundBlaster Z PCIe soundcard | TM Warthog HOTAS | Saitek Combat Pedals | Track IR5 | Windows 8.1 64 bit Last edited by d.burnette; 12-12-2012 at 08:51 PM. |
#6
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Well if it don't have a coop why waste your time? Right? I mean come on guys. I've been saying that since day one. No coop not a product we're interested in. Right??
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#7
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Granted, not a lot of folks do co-op in ROF but that does not mean it can't be done. Not sure where you are getting your info but it is wrong. |
#8
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#9
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Online in RoF is pretty much Call of Duty with WWI planes. Have you seen the online activity in RoF? Ever wonder why its so damn low? Because after you have shot down a few planes, respawned, and repeated that process 10 times in 15 mins, you realize it gets old, and boring after a while. Point is that is all 777 has focused on. They couldnt care less for an in depth COOP or, a dynamic campaign. People have been asking for more "meat" in the career/campaign part and what do they get? Streamers, pistols, a few more planes, and colored scarves. All new toys with no meat of the game. |
#10
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I see that you are unable to listen to reason, that is fine, if you want to feel like a big boy online that is your business. Perhaps I expected too much from this community. |
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