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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I ran into some ugly and unexpected problems while exploring the Freedom Islands.
Short history: Greenwort and the four starting islands are cleaned up, both Freedom Islands 90% (left Dead Man's Chest on Eastern, Hagyr's Castle on Western + all pirate ships on both islands). The first problem - which may or may not be related to the second one - came up with the Feast of Spirits quest (given by the Orc shaman Sha Hong; Ay Vaz' quest was already active). I activated the totems, then postponed fighting him in order to level up. Upon returning to the Western island, I found one last enemy which I had forgotten about and promptly engaged him. After the win, two loading screens came in quick succession and I found myself in the dungeon of Castle Sha Hong. I defeated all enemies there, including the shaman, which completed his Feast of Spirits quest. The second problem appeared while tackling Ay Vaz's Masterpiece quest. After defeating all three pirates (with no update on the quest journal), at the end of the third battle, the two loading screens again came up and again I was transported to said dungeon, only this time around with the boat included and a completely black world map (see attached screen). After moving, the ship vanished and the map went back to normal; upon returning to the surface, the ship was gone for good. If need be I can also provide the save (unfortunately, I have none before speaking to Sha Hong after activating the totems). It seems that now I can't complete Ay Vaz' Masterpiece: no matter the order of the battles with the three pirate ships, the quest doesn't update itself, the log still saying I have to defeat the first pirate. One more thing: right before the giant spider battle, I used the Wanderer spell Dragon of Chaos. I've had since then the dragon present and usable in each and every other battle I fought - pretty sure this is a huge bug. And I second every demand about some sort of update on quest rewards or number of turns left for Valkyrie/raven ability. P.S. I started a thread in the main forum, but since it seems rather useless, I'm moving my message here. |
#2
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Speaking of wanderer scrolls, those previously displayed buff icons but no longer do so in Wotn. |
#3
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![]() Lot of UI info missing and not on a consistent basis either: sometimes it's there, sometimes it's not. Game is still incredibly addictive, but it feels more and more like a very botched job. On the technical side, right off the bat comes to mind bizarre camera issues, graphics that could be better in full HD, countless spelling errors; on the artistic side, music all over the place during fights (in the other games battle music was keyed to the environment - now I get the demon theme during a bear fight?!?), dialogue for the three "classes" is the same (so the soothsayer speaks like a retarded barbarian) and the Viking islands seem to be the only original thing and even that is cut short, effectively resetting the game to its old self once you leave them. |
#4
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And then there is the pirate cave on the elven island where it just seems to loop whatever played before you entered, and after a fight it just loops the victory theme ![]() Quote:
Edit: On a sidenote: the dragons teeth and the combined necklace are still around as randomly generated items. Which is kinda annoying since they are used as quest items and therefore useless for anything except for wearing it (and why would you wear two of those). Last edited by Nirual; 11-17-2012 at 10:56 AM. |
#5
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Haven't seen this reported before or maybes it's just me having problem with this?
Seems like there is some model missing, have tried to validate my files on steam and they say nothing is missing. |
#6
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Speaking of models though, is there an easy way to replace creature models? For some reason the Lava Golem causes the game to slow down considerably, probably something to to do with my graphics card. Last edited by Nirual; 11-17-2012 at 11:41 AM. |
#7
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Overlapping greasy mist spells add their resistance debuffs, leading to -200% and lower fire resistance. I assume this is not intended?
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