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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #41  
Old 10-07-2012, 07:55 AM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Originally Posted by Kwiatek View Post
High alts FM is actually joke in all planes. In steady climb i could reach only 7400m in 109.
Same results in 109 E4. Regardless of engine settings, can't climb above 7400m. That's the point at which elevator trim deflection is at maximum, and no increase in climb rate is experienced.

For me, this is the most serious issue.


Edit: Forgot to include that contrails no longer appear at 6500 to 7000 meters as they did in previousl versions of the software.
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Last edited by TUSA/TX-Gunslinger; 10-07-2012 at 05:26 PM.
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  #42  
Old 10-07-2012, 09:51 AM
senseispcc senseispcc is offline
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Originally Posted by BRIGGBOY View Post
with SLI enabled the game wont start at all. and mki spit still wont start.
Did you install the new correction extra patch?!
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  #43  
Old 10-07-2012, 09:54 AM
senseispcc senseispcc is offline
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Originally Posted by TUSA/TX-Gunslinger View Post
Same results in 109 E4. Regardless of engine settings, can't climb above 7400m. That's the point at which elevator trim deflection is at maximum, and no increase in climb rate is experienced.

For me, this is the most serious issue.
OK, now every plane in the game cannot go over +-20.000 feet or +-7000 meters it is a long way to low but if every one is at the same level than why not? The map should also be a little bigger for the future of this game and 1944 campaign! This to the south and East maybe to Aachen and Paris.

Last edited by senseispcc; 10-07-2012 at 04:15 PM.
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  #44  
Old 10-07-2012, 01:29 PM
BRIGGBOY BRIGGBOY is offline
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Originally Posted by senseispcc View Post
Did you install the new correction extra patch?!
no i hadnt then but i have now and yes the game will start now but when i try to spawn at a airfield the game crashes back to desktop.
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  #45  
Old 10-07-2012, 04:13 PM
senseispcc senseispcc is offline
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Originally Posted by BRIGGBOY View Post
no i hadnt then but i have now and yes the game will start now but when i try to spawn at a airfield the game crashes back to desktop.
Two thing to do if you use sli :
1/ use the same resolution in the game than the optimal resolution of your monitor.
2/ empty the cache directory in the documents/1c/il2 strumovik then launch the game again.
maybe this can help it did for me.
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  #46  
Old 10-07-2012, 05:25 PM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Originally Posted by senseispcc View Post
OK, now every plane in the game cannot go over +-20.000 feet or +-7000 meters it is a long way to low but if every one is at the same level than why not? The map should also be a little bigger for the future of this game and 1944 campaign! This to the south and East maybe to Aachen and Paris.
It's a big deal for a few reasons:

- the typical German level bombing altitude in BoB was 21-24 Kft over England with assembly over france at 15 to 18 Kft. 21 - 24 Kft is unavailable for operations in this sim at this time.

- With He-111/Ju-88/Do-17's at 24 Kft - most properly flown Bf-109 escorts would then operate at 25 to 26 Kft in order to have energy and position for intercept.

- Contrails should initiate on aircraft (they don't in this version of software - but they used to in CoD in earlier versions) at about 22,600 feet. In good VFR weather, these contrails should be visible from below at a great distance. This allows the defenders (RAF) to adjust their intercept altitude accordingly, for successful intercept.

The interplay between all this is currently lost in the sim. The vertical dimension of the airspace is limited to 2/3 of actual, combat is compressed at unaturally lower altitudes and relative fighter strengths and weaknessess can not be used or avoided.

In summary, there should be a significant amount of combat occuring above the maximum altitude that any aircraft can obtain (much less operate at) in the sim now.

Hope that make sense as to why it's an issue for me,
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  #47  
Old 10-07-2012, 05:32 PM
Continu0 Continu0 is offline
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- online: FPS-drops near enemy planes a little bit worse.
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  #48  
Old 10-07-2012, 05:39 PM
TomcatViP TomcatViP is offline
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Gun, you hve to know that this an issue and it is not in the same time.

The historical problem is concerning... Yeah tht's true.

However, the maj of player don't like to climb and stay on the deck. Compressing the altitude as you said is a way to improve playability and allow dev to stay away frm the mach effects and engine behavior in their FM. The code is simpler, and the player are (or shld be) more satidfied from their experience.

Obviously (if you don't know me) I don't endorse this "trick". But tht's how it goes in the IL2 world. I thought that you'd be interested to know.

This is also why relatives perf from an a/c to an other is more important that true speed/perfs plots.

~S
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  #49  
Old 10-07-2012, 05:39 PM
41Sqn_Banks 41Sqn_Banks is offline
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GamePlay.gpDrawUserLabel doesn't work, see: http://forum.1cpublishing.eu/showthread.php?t=34676
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  #50  
Old 10-07-2012, 06:04 PM
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Quote:
Originally Posted by TomcatViP View Post
Gun, you hve to know that this an issue and it is not in the same time.

The historical problem is concerning... Yeah tht's true.

However, the maj of player don't like to climb and stay on the deck. Compressing the altitude as you said is a way to improve playability and allow dev to stay away frm the mach effects and engine behavior in their FM. The code is simpler, and the player are (or shld be) more satidfied from their experience.

Obviously (if you don't know me) I don't endorse this "trick". But tht's how it goes in the IL2 world. I thought that you'd be interested to know.

This is also why relatives perf from an a/c to an other is more important that true speed/perfs plots.

~S
maybe where you fly, but not everywhere, and i can't stress how much i disagree with the idea of compressing the operational altitudes.
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