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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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What is really noticeable for me in notafingers video is how stable a gun platform the 109 is. Certainly the Spitfire is way more 'twitchy' out of the RAF fighters, more so than the Hurricane, but the 109 looks rock solid for firing from distance (that's how it felt when I flew it a while back). On the video the whole thing is so damn easy to win, really pisses me off we can't give a proper fight because of these appalling FM's
Last edited by Osprey; 07-24-2012 at 09:23 PM. |
#2
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Only on the E1, the others kick like a wild horse.
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#3
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You can take the twitchy out of spit an hurri . trim plane out . Next make the nose heavy ( with elev. trim) put 1 notch down . (maybe 2) You will see it gives you like a fake dead band with very smooth up an down movement
Not the jerking up an down Think i'm loosing 300 feet per min . You have it right when you have a slight pull on joy stick to fly level + I don"t see why this wouldn't work for blue Salute |
#4
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I think, the 109 is stable enough, you feel the "wild horse" behavior because of the head shake effect, which is too strong imho (your eye and your brain would be a perfect "vibration damper" in RL, which is obviously not simulated here).
The bigger problem is the (programmed) gun inaccuracy. Despite the fact that we can't test it in the original way, clearly see the differences, if you compare these photos and screenshots ![]() Maybe this is the reason of the weak .303? If the Clod continues the priciple of il-2 DM (the good burst much more valuable, than a many, but separated hits), the gun accuracy is more important, than we thought (couple of cm differencies of the transverse convergence causes huge differences with longitudinal convergence). How far is it? 100m? ![]() Yep, this is the 100 m sheet. Hmm, some hit out of circle. Scandalous ![]() ![]() Circle? What circle? I doubt we hit even the canvas... ![]() Suuure... The armourer is squint, or drunk? ![]()
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 07-25-2012 at 02:18 AM. |
#5
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It would be very cool to enable some canvas painting in game. Give the canvas the same dm as aircraft with hit markers, and a key assignment to level the aircraft to simulate the jacking up of the rear...okay, so I'm dreaming ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#6
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Not really. There is a target marker just like that one in the fmb but there is no way to raise the 109 tail in order to fire at it. We also do not know if hitting it even makes accurate holes, or any holes.
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#7
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Yes I know of the board...now lets make it usable
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#8
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while you can see the impacts of the rounds on the marker, it will not leave holes in it.... |
#9
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Yes Tom I agree, the cannons have the accuracy of some kind of joke pineapple launcher. You see it best when you see your team mate shoot in an E4.
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#10
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lol, I would love to see that. It should be modded! |
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