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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #91  
Old 07-19-2012, 02:39 PM
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Bewolf Bewolf is offline
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Originally Posted by omgclod View Post
It's my second computer during the last years. But this new one faces the same old problems like the old one. Thought it will be gone after bying this rig.
I guess you can't blame my computer for this mess.

But i have also to admit that i don't use alpha or beta patches. Don't like to experiment with my installation.

Here are my specs anyway: i7 2700k @ 3.5GHz
8gig Ram
Nvidia GTX 580 1524mb ram
Win 7 Home Premium 64bit

Should be a fine rig for modern games i guess......
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  #92  
Old 07-19-2012, 02:41 PM
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A lot of people who have the gtx 5xx series have had a lot of troubles, i don´t know why ... i have an gtx 480 OC and works like a charm .... and i will change it for a gtx 680 .... both of this cards (the 6xx and 4xx) seems to works better than the 5xx .... pretty weird imho.
I have a GTX570, works no problem. Using the beta patch for CoD, however, would be a first step in getting to fly right now.
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  #93  
Old 07-19-2012, 02:43 PM
FS~Phat FS~Phat is offline
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Originally Posted by catito14 View Post
A lot of people who have the gtx 5xx series have had a lot of troubles, i don´t know why ... i have an gtx 480 OC and works like a charm .... and i will change it for a gtx 680 .... both of this cards (the 6xx and 4xx) seems to works better than the 5xx .... pretty weird imho.
I had GTX580 1.5GB cards and changed to GTX580 3GB cards and all my stutters disappeared with everything on maximum settings even in earlier patches.

The problem is the game still uses 1.8-2GB video Ram with the tuning of the textures they've done with everything on maximum so the card has to swap textures to system memory and back again. It used to use close to 2.5GB in earlier patches. Most people that are complaining of stutters now are just plain trying to run the game at too higher setting for the video ram in their cards.

If you can you should run MSI afterburner and check you Vram usage and turn game features off until you get under 1.5GB vram usage. The biggest change will be trees, buildings and changing from original textures.

Last edited by FS~Phat; 07-19-2012 at 02:47 PM.
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  #94  
Old 07-19-2012, 02:50 PM
catito14 catito14 is offline
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Originally Posted by FS~Phat View Post
I had GTX580 1.5GB cards and changed to GTX580 3GB cards and all my stutters disappeared with everything on maximum settings even in earlier patches.

The problem is the game still uses 1.8-2GB video Ram with the tuning of the textures they've done with everything on maximum so the card has to swap textures to memory and back again. It used to use close to 2.5GB in earlier patches. Most people that are complaining of stutters now are just plain trying to run the game at too higher setting for the video ram in their cards.

If you can you should run MSI afterburner and check you Vram usage and turn game features off until you get under 1.5GB vram usage. The biggest change will be trees, buildings and changing from original textures.
GTX 580 3gb?? Have you got a nuclear powerplant in your pc?? lol ... With those cards, you MUST, run everything at very high or else you are a sinner.
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  #95  
Old 07-19-2012, 02:54 PM
FS~Phat FS~Phat is offline
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GTX 580 3gb?? Have you got a nuclear powerplant in your pc?? lol ... With those cards, you MUST, run everything at very high or else you are a sinner.
I do just about have a reactor in there 2 x 1500W PSU's and the system can peak at 2.5KW under full load in a game.

Yes I run everything maxed out and have zero problems with game stability and butter smooth. Because SLI doesnt work im only using 1 card at normal 1920x1080 res. Occasionally I run the game in surround @ 6048x1080 and thats the only time SLI actually works properly across all 4 cards and it works smoothly too but I have to turn a couple features down to keep FPS above 30.
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  #96  
Old 07-19-2012, 03:08 PM
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  #97  
Old 07-19-2012, 03:33 PM
ATAG_Septic ATAG_Septic is offline
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Originally Posted by jamesdietz View Post
This is clearly inaccurate for the BoB, it's set in 1944!

I don't remember that sketch, great funthanks for posting

Septic.

Last edited by ATAG_Septic; 07-19-2012 at 03:37 PM.
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