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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I tried ATAG server with beta patch:
- i got 10 times more longer loading time to server ( ab. 10 minutes) - i got 50% fps lower at the ground ( AF) - a lot of stutters I went to Kampferband server and everything was much better - 40-60 fps, much less stutters. Offline game is quite good avg 40-60 fps even over cities with bombers and fighters ( occasionally stutters) I dunno why ATAG is such horrible ??? |
#2
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That's the difference clients make (aka - poor netcode)
You can join any server with 2-3 people on it and you will have much quicker loading times than a server with 40 players on it. The more players the less FPS you'll have as well. I hope you understand. |
#3
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IMHO I think we should leave this thread alone for the rest of the night. If we muddy it up, B6 may miss the bigger point...Luthier needs to read the thread also, so the basics are already in and stated here.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 07-03-2012 at 10:14 PM. |
#4
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Anyway, I can't see much improvement in net code since day 1. They are just struggling to recover FM and graphics so we will have to wait maybe 2 or 3 years to get it done proper... Be patient maybe in 2 weeks...
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#5
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Looks like I have to eat a little crow. I was in the process of making a video to show the differences and to my surprise some things now work.
![]() So far with what I've tested, trailers now stay on vehicles and cargo stays on trains in dedi land. No spline roads yet, but I did get a hanger to hook/snap into itself for the 1st time ever. Other hookable buildings are not working though, sadly. Last edited by ATAG_Bliss; 07-04-2012 at 12:52 AM. |
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