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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 07-03-2012, 09:12 PM
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Kwiatek Kwiatek is offline
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I tried ATAG server with beta patch:

- i got 10 times more longer loading time to server ( ab. 10 minutes)
- i got 50% fps lower at the ground ( AF)
- a lot of stutters

I went to Kampferband server and everything was much better - 40-60 fps, much less stutters.

Offline game is quite good avg 40-60 fps even over cities with bombers and fighters ( occasionally stutters)

I dunno why ATAG is such horrible ???
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Old 07-03-2012, 09:16 PM
ATAG_Bliss ATAG_Bliss is offline
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That's the difference clients make (aka - poor netcode)

You can join any server with 2-3 people on it and you will have much quicker loading times than a server with 40 players on it. The more players the less FPS you'll have as well.

I hope you understand.
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Old 07-03-2012, 09:18 PM
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SlipBall SlipBall is offline
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IMHO I think we should leave this thread alone for the rest of the night. If we muddy it up, B6 may miss the bigger point...Luthier needs to read the thread also, so the basics are already in and stated here.
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Last edited by SlipBall; 07-03-2012 at 10:14 PM.
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Old 07-03-2012, 11:21 PM
_79_dev _79_dev is offline
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Quote:
Originally Posted by Kwiatek View Post
I tried ATAG server with beta patch:

- i got 10 times more longer loading time to server ( ab. 10 minutes)
- i got 50% fps lower at the ground ( AF)
- a lot of stutters

I went to Kampferband server and everything was much better - 40-60 fps, much less stutters.

Offline game is quite good avg 40-60 fps even over cities with bombers and fighters ( occasionally stutters)

I dunno why ATAG is such horrible ???
Hey Kwiatek ( czesc ). Maybe try to repair your visual c, I heard it helps a lot. Anyway I think any patch should be applied on the very fresh installment of game, from programming view it looks like they are do changes to core of the game.

Anyway, I can't see much improvement in net code since day 1. They are just struggling to recover FM and graphics so we will have to wait maybe 2 or 3 years to get it done proper... Be patient maybe in 2 weeks...
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Old 07-04-2012, 12:44 AM
ATAG_Bliss ATAG_Bliss is offline
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Looks like I have to eat a little crow. I was in the process of making a video to show the differences and to my surprise some things now work.

So far with what I've tested, trailers now stay on vehicles and cargo stays on trains in dedi land. No spline roads yet, but I did get a hanger to hook/snap into itself for the 1st time ever. Other hookable buildings are not working though, sadly.

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