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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 06-30-2012, 06:37 AM
ATAG_Bliss ATAG_Bliss is offline
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Join Date: Mar 2010
Posts: 1,156
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What I'm seeing (all online)

The Bad

-Still terrible FPS hits on the ground especially with dust.
-Clouds still cause an unacceptable FPS hit when an enemy is near and clouds don't really work anyways. Limited to 1500m in height and only a medium setting in FMB
-Stutters seem the same / but seem to happen more randomly
-netcode is still untouched / laggy/warping with 40+ players / AI fly sideways / Ships fly in the air / Ships don't sink sometimes.
-LOD is terrible on distant aircraft. You might as well put a magnifying glass on your screen if you're playing at native resolution to spot a plane only 500m away.
-Dot transition is still terrible. Absolutely no AA/AF at a distant contact. Zoom in and you think you're playing an Atari (while looking at a bogie)
-New Stuka siren only heard by the pilot of that Stuka. No external siren at all.
-New models of aircraft fail to have their engines start online
-Same graphics bugs in various cables/controls in planes where you can see through them
-default skins packs that came with the game still don't show up if server has skin download off
-etc.,etc.,etc.,
-Basically - too many bugs to list.
-I could write a page of bugs just in the FMB alone, but they've all been reported here time and time again.

Good

-Tracer distance looks nice.
-Ricochets look nice
-Game does "feel" more smooth
-No CTD in 4 hours of play
-UBI logo fixed
-You can get out of a spin in a 109 now
-stuka has a siren (in cockpit only)
-can't think of anymore right now
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