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#11
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From 2004 to 2008 there were only a couple of guys working on SOW. Most of Oleg's crew were helping Luthier finish Pacific Fighters which had expanded from Luthier's work on a single aircraft carrier to a full addon. Then they continued work on further addons for the old IL-2 engine in those years up to IL-2 1946 release. I was under the impression from Olegs first statements on BOB that he was going to use a new game engine, but apparently he may have been trying to wring more features out of the old engine until late in 2004 which didn't work out. This is speculation derived from a Luthiers quote in 2009, which states they decided to build a new game engine in 2005, although Luthier was busy working on Pacific Fighters at that time not BOB and may have still been living in the states. In May of 2005 Oleg said SOW was using a new game engine, but he didn't state when they decided that. I know they were having problems changing things with the old engine because it was hard to find and change code embedded in one big mass of code. This may be part of the reason they wrote the new game engine with a Modular system. Where each major aspect like Graphics had there own module which was easier to find and change without effecting unrelated code as much. Makes me wonder if these modules cause problems themselves, like the special drivers need to combine two graphic cards, to display on scene without stutters.
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