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#1
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You can have a heck of a lot of fun in MMO games if they make everyone play in the same arena and there is room for a good number of players.(300+).
If done right and of course if the engine can take it, this game could be very succesful. A modern ww2 MMO game, with air, sea and land components is badly needed. Everything available is extremely dated and tons of players would switch to the new game in a heart beat. I hope they can pull it off. Striking a balance between looks, fm's, DM, game play and performance, in a game with 300+ players in one arena is no easy task.
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#2
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Even the clan matches in WoT are still ran using the company's missions, their servers, their control. Taking that aspect out of the game (like all other MMO's I've ever played) makes me completely lose the appeal I had for 1C's way of doing flight sims. That is and what always will be 46's greatest appeal. You can do, create, and entertain yourself with anything you can put your mind to. Losing that, quite honestly, loses all my interest. |
#3
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To be honest I don't see World of Tanks as MMO. The numbers playing on one map don't allow for the "massive" aspect.
![]() I have to agree with Bliss in so far that the arena concept of Warbirds or Aces High (dating back to the infancy days of the commercial internet and Air Warrior) is no longer the role model to follow. For that the gamplay these arenas offer is simply far too shallow and one-sided: all you get is fighters gang-banging with a handful of bombers thrown in to provide a temporary variation of the everlasting Take-Off - Furball - Die - Repeat. I've played Warbirds for a while, many years ago, and the arena gameplay became utterly boring very fast. Anyone played the old WB version 2.XX? Remember the MED map and the two fields, F4 and F9, and what happened in the middle between those? *yaaaaaaaawn!* The scenarios and events, however, were something else and provided the most memorable moments of my flight sim career. Watching a long procession of B-17s on their way to Berlin while lining up with our flight for a frontal attack, knife-fighting Kittyhawks in my Bf 109 F-4 over Africa ... The old bulls in the MMO simulation market do give some of their users admin rights in some arenas to make such events/scenarios possible and with the utter flexibility CloD with its use of scripting can provide this could lead to much more immersive battles than ever before. But: Such scenarios were run once a few weeks or even months since the time to set them up was considerable. For everyday ops they weren't useful (as too many players weren't interested in the discipline they required). I, personally, would strongly favor an arena concept that stressed teamwork and global goals for each side by creating and maintaining a fluid 24/7 world and dynamically generated "missions" based on current frontline needs or a player-generated mission with a specific target so that players can fill "slots" instead of going off alone to seek the closest gangbang. My aim in flight sims is to get as close as possible to the kind of missions flown by the real pilots, a bit like reenacting if you will, and this may be a way to create such an environment. I dunno ... But right there my scepticism comes into play. To develop such things one would need to spend considerable time and "braincells" on gameplay aspects and so far no Maddox Games release has shown promise in that regard (with CloD being the lowest of the low campaign- and single mission-wise). So far MG has proved their own reputations: engineer-developers with a tendency towards the technical side of flight sims but no idea about decent gameplay. ![]() |
#4
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On a lighter note, maybe when the IL-2 MMO is released, the red fliers can finally gain enough XP to unlock 100 octane fuel.
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#5
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Someone isn't managing the messenger or it's an attempt to send up a balloon to see how it goes over. Sorta like an update about an update tomorrow. It's a pattern that's become predictable. Lots of I can't talk about it too much but here's a link and here is this and that. But I really can't say. But by the way...
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#6
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S!
to csThor, fully agree ![]() |
#7
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Is this what months and months of internet trolls has achieved?
They finaly talked enough people out of being online ww2 pilots with petty agendas and an all out 24/7 "CoD is broke dont buy it or its sequel campaign" that the last ww2 combat flight sim is going to be a morphed into a MMO ![]() All the forum flyers who wanted dlc to rain err.. trickle from the sky get the granddaddy of it all, a one size fits all $15 dollor a month airquake. Im %$#^%@# pissed ![]()
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#8
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#9
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#10
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Encouraging the devs was free, bashing them resulted in a monthly fee for everybody. |
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