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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 05-15-2012, 07:08 PM
ATAG_Doc ATAG_Doc is offline
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Originally Posted by Force10 View Post
Bliss has stated in the past that he absolutely HATES CO-OP. In the event that a proper CO-OP GUI was in place, ATAG probably wouldn't host any CO-OP servers, and more than likely lose some players to CO-OP. Not too good for a server that relies on donations I suppose. IMO
You should find a better outlet for your anger and resentment other than making a career out of being a troll.
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  #132  
Old 05-15-2012, 07:09 PM
KG26_Alpha KG26_Alpha is offline
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Organizing coops. Isn't the lack of a lobby one of the big complaints about CoD?
from who
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  #133  
Old 05-15-2012, 07:10 PM
David Hayward David Hayward is offline
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Originally Posted by KG26_Alpha View Post
from who
The professional complainers who post on this board.
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  #134  
Old 05-15-2012, 07:10 PM
KG26_Alpha KG26_Alpha is offline
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The professional complainers who post on this board.
Name them
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  #135  
Old 05-15-2012, 07:16 PM
David Hayward David Hayward is offline
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Name them
Sorry, I stand corrected. No one wants a CoD lobby. They can just randomly enter Coop style mission servers and wait for them to fill up.
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  #136  
Old 05-15-2012, 07:18 PM
Force10 Force10 is offline
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Originally Posted by ATAG_Bliss View Post
The server doesn't rely on donations, obviously they help. But if the goal is met, I still pay almost $100 out of my own pocket every month regardless.

Good try though!~

Than maybe you can explain why anytime someone mentions wanting a proper GUI for CO-OP you come in with flamethrowers flowing? How is making more options and making CO-OPs more friendly bad for the game? You claim your for making the game better.
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  #137  
Old 05-15-2012, 07:20 PM
BH_woodstock BH_woodstock is offline
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i was wondering...having a game browser list in il2 never worked.we all relied on 3rd party places like UBI and HL.

the game has had performance issues from the start.Is it possible that this game client that is built in to the game engine be causing the performance hits??The Client server has to talk to the game for each person that joines regardless of what server they prefer.This makes sence if you think about it. With all the far distance landscaping the engine needs to generate with all effects and such it seems to much for the game itself to have a server clien engine running at the same time. What would happen if that server list was gone and we relied on our old ways of 3rd party lobbies?This could free up resources in the game itself.Can someone of importance look into this please?

this is not no little sandbox or tiny call of duty maps.having the server client list removed would even help with bandwidth.who needs it if it does not have the features we need?

can a dev look into this please... thank you.

Last edited by BH_woodstock; 05-15-2012 at 07:24 PM.
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  #138  
Old 05-15-2012, 07:21 PM
ATAG_Bliss ATAG_Bliss is offline
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Force - My flameflowers come in when people come in and say COOPs are more realistic than a dynamic environment of the DF world. And if you could or would read anything I've said, I've always stated the more options for online the better.

I think some people read, but don't have the comprehension part down yet.
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  #139  
Old 05-15-2012, 07:23 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by BH_woodstock View Post
i was wondering...having a game browser list in il2 never worked.we all relied on 3rd party places like UBI and HL.

the game has had performance issues from the start.Is it possible that this game client that is built in to the game engine be causing the performance hits??The Client server has to talk to the game for each person that joines regardless of what server they prefer.This makes sence if you think about it. With all the far distance landscaping the engine needs to generate with all effects and such it seems to much for the game itself to have a server clien engine running at the same time. What would happen if that server list was gone and we relied on our old ways of 3rd party lobbies?This could free up resources in the game itself.Can someone of importance look into this please?
This is what I've been saying all along. Servers connect as a client. I don't know of one steam game where servers do that besides IL2COD.
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  #140  
Old 05-15-2012, 07:39 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by David Hayward View Post
Sorry, I stand corrected. No one wants a CoD lobby. They can just randomly enter Coop style mission servers and wait for them to fill up.
Hyperlobby has a CoD lobby already.

As there's no Coop mode it's dysfunctional

As the Steam Cod servers are unstable for DF servers its also dysfunctional.


Quote:
Originally Posted by BH_woodstock View Post
i was wondering...having a game browser list in il2 never worked.we all relied on 3rd party places like UBI and HL.

the game has had performance issues from the start.Is it possible that this game client that is built in to the game engine be causing the performance hits??The Client server has to talk to the game for each person that joines regardless of what server they prefer.This makes sence if you think about it. With all the far distance landscaping the engine needs to generate with all effects and such it seems to much for the game itself to have a server clien engine running at the same time. What would happen if that server list was gone and we relied on our old ways of 3rd party lobbies?This could free up resources in the game itself.Can someone of importance look into this please?

this is not no little sandbox or tiny call of duty maps.having the server client list removed would even help with bandwidth.who needs it if it does not have the features we need?

can a dev look into this please... thank you.
All the clients lists close when you join a server the same way HL closes when you are in a mission/server.
As for tracking Steam users in game ( i think your meaning this ) it has a timed refresh rate I would imagine.




.

Last edited by KG26_Alpha; 05-15-2012 at 07:46 PM.
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