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Old 05-07-2012, 02:02 PM
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Crumpp Crumpp is offline
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And JtD is wrong in what exactly? AFAIK F=mg, g is a constant and is the same for every object in game.
Of course it is Fatcat. This is not the issue and completely irrelevant as to why your FM's would not exhibit any differences in dive acceleration. It does not answer the original poster's question.

Take the force triangle for a dive. A component of weight contributes to thrust based on the angle of dive. The difference between the force on the axis of motion in the dive and the force on the axis of motion for level flight is your initial excess force that will move the aircraft to its new equilibrium point velocity. The derivative between that and equilibrium is your average excess force along that vector....

Then apply the same formula...

Force = Mass x Acceleration

Rearrange it to solve for Acceleration: The acceleration of gravity is considered constant but acceleration is not constant.

Acceleration = Force/Mass

You then have the aircrafts acceleration rate to the equilibrium point.

Now I am not a computer programmer but I am sure there is a way to look at the code to see if it following those principles.

Last edited by Crumpp; 05-07-2012 at 02:13 PM. Reason: Removed note on assumption original posters point on dive acceleration is valid, I understand it is not.
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