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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-25-2012, 12:30 PM
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klem klem is offline
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Quote:
Originally Posted by BlackSix View Post
More correctly: we didn't have official flight tests for Spits and Hurris between 0 and 3000m for this test.
I don't know how our FM programmer made this planes for game in 2011.
BlackSix

This page gives sea level to 29,000 feet figures for the Spitfire with Merlin III @ 6.25lbs boost:
http://www.spitfireperformance.com/spit1vrs109e.html
and this gives it for the Hurricane:
http://www.wwiiaircraftperformance.o...rricane-I.html

I've placed your Patch Data on top of these and projected the sea level speeds (see attached) and both are looking too slow from sea level to 20k and 16k respectively. At sea level the Spitfire is looking to be 255mph instead of 283mph (28mph slow) and the Hurricane 240mph instead of 262mph (22mph slow).

Can you please confirm that the patch FM is still being adjusted to RL data (or that it will be)?
Attached Images
File Type: jpg Spitfire_RL_CoD_Performance.jpg (358.7 KB, 55 views)
File Type: jpg Hurricane_RL_CoD_Performance.jpg (386.7 KB, 15 views)
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Last edited by klem; 04-25-2012 at 03:50 PM. Reason: Hurricane chart speed points above 17.5k feet were not joined up.
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  #2  
Old 04-25-2012, 12:41 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by klem View Post
BlackSix

This page gives sea level to 29,000 feet figures for the Spitfire with Merlin III @ 6.25lbs boost:
http://www.spitfireperformance.com/spit1vrs109e.html
and this gives it for the Hurricane:
http://www.wwiiaircraftperformance.o...rricane-I.html

I've placed your Patch Data on top of these and projected the sea level speeds (see attached) and both are looking too slow from sea level to 20k and 16k respectively. At sea level the Spitfire is looking to be 255mph instead of 283mph (28mph slow) and the Hurricane 240mph instead of 262mph (22mph slow).

Can you please confirm that the patch FM is still being adjusted to RL data (or that it will be)?
Thank you klem. This is so far the best post in this thread.
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  #3  
Old 04-25-2012, 01:53 PM
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Osprey Osprey is offline
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A useful post Banks but again referring to 6.25lbs boost (87 octane) in the rhetoric. As you know, 12lbs was available according to operating limits on the engine, this puts the Spitfire faster on the deck than the 109, not the 50kmph slower we are seeing here. That said, these graphs do plot the 12lbs boost speeds and it is these that require modelling, once cleared by the likes of those who 1C has an ear for.

Last edited by Osprey; 04-25-2012 at 01:55 PM.
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  #4  
Old 04-25-2012, 02:26 PM
Flanker35M Flanker35M is offline
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S!

So the +12lbs boosted performance made Spitfire faster on the deck. What was the speed without the boost then? 5 minutes maximum is not a long time nor is the 1min or so for Bf109E.
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Old 04-25-2012, 02:48 PM
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Kwiatek Kwiatek is offline
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Originally Posted by Flanker35M View Post
S!

So the +12lbs boosted performance made Spitfire faster on the deck. What was the speed without the boost then? 5 minutes maximum is not a long time nor is the 1min or so for Bf109E.
Flanker 1.4 Ata is 1 minut short emergency power and 1.3 Ata for 109 E is also only 5 minut emergency power. Nominal ( continous 30-minut) power is 1.23 Ata for DB601.

For Spitfire MK I maximum speed at nominal power - 6 1/2 lbs is 283-288 mph/455-463 kph ( everything is on charts poseted in these topic)

" The A.&A.E.E. trials of N.3171 resulted in level speeds of 283 mph at sea level and 354 mph at 18,900 feet with the Merlin engine operating at 6.25 lbs/sq.in., 3000 rpm. 1d For comparison, Spitfire Mk. I R.6774 equipped with de Haviland Constant Speed Airscrew and armoured windscreen achieved 288 mph at sea level and 355 mph at 17,800 using 6.25 lbs/sq.in., 3000 rpm. The similarly equipped Spitfire I R.6770, except fitted with 2 cannons and four Browning guns, reached 358 mph at 18,000 ft. The Royal Aircraft Establishment (RAE) obtained 314 mph at sea level and 359 mph at a full throttle height of 11,500 feet using +12 lbs/sq.in. boost"

Last edited by Kwiatek; 04-25-2012 at 02:59 PM.
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  #6  
Old 04-25-2012, 02:54 PM
Flanker35M Flanker35M is offline
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S!

Got it Kwiatek So looks like these planes were quite close match even with +12lbs enabled for the Spits and Hurricanes.
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  #7  
Old 04-25-2012, 02:55 PM
pstyle pstyle is offline
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Quote:
Originally Posted by Flanker35M View Post
S!
So the +12lbs boosted performance made Spitfire faster on the deck. .
Yeah, and up to around 12 or 15,0000ft. And yes, only for a limited time.. enough time.
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  #8  
Old 04-25-2012, 02:27 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
Thank you klem. This is so far the best post in this thread.
Banks, could you see PM please? Thx.
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  #9  
Old 04-25-2012, 03:04 PM
Buchon Buchon is offline
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This whole thing of Reds and Blues and the sides are getting my nerves

I´m a happy camper single-player of awesome historical custom missions made by the community mostly.

I don't care about Reds and Blues as I don't play online but I care about historical accuracy.

The B6 Spitfire graph (for example) is showing a really accurate performance line, Knowing a few things as the problems of the FM at high altitudes, the boost is not modeled well into the game (but will be later), and that it´s 87 octanes (obviously).

That´s pretty good results.

In fact is the most accurate performance line in-game now, because there planes with real problems there, the 109 performance line is a roller coaster compared to this for example.

But you guys are arguing and twisting this over for Red or blue sake ? really ?

Also ... conspiracy theory ? really ??!!

Get a grip for everyone's sake pls.


This is a really good post, providing performance data for historical sake, watch and learn :

Quote:
Originally Posted by klem View Post
BlackSix

This page gives sea level to 29,000 feet figures for the Spitfire with Merlin III @ 6.25lbs boost:
http://www.spitfireperformance.com/spit1vrs109e.html
and this gives it for the Hurricane:
http://www.wwiiaircraftperformance.o...rricane-I.html

I've placed your Patch Data on top of these and projected the sea level speeds (see attached) and both are looking too slow from sea level to 20k and 16k respectively. At sea level the Spitfire is looking to be 255mph instead of 283mph (28mph slow) and the Hurricane 240mph instead of 262mph (22mph slow).

Can you please confirm that the patch FM is still being adjusted to RL data (or that it will be)?

Last edited by Buchon; 04-25-2012 at 03:45 PM.
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  #10  
Old 04-25-2012, 03:40 PM
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Osprey Osprey is offline
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Quote:
Originally Posted by Buchon View Post
This whole thing of Reds and Blues and the sides are getting my nerves

I´m a happy camper single-player of awesome historical custom missions made by the community mostly.

I don't care about Reds and Blues as I don't play online but I care about historical accuracy.

The B6 Spitfire graph (for example) is showing a really accurate performance line, Knowing a few things as the problems of the FM at high altitudes, the boost is not modeled well into the game (but will be later), and that it´s 87 octanes (obviously).

That´s pretty good results.

In fact is the most accurate performance line in-game now, because there planes with real problems there, the 109 performance line is a roller coaster compared to this for example.

But you guys are arguing and twisting this over for Red or blue sake ? really ?

Also ... conspiracy theory ? really ??!!

This is a really good post, providing performance data for historical sake, watch and learn :



Get a grip for everyone's sake pls.

This IS about being accurate. You can't say you want it accurate and then on the other hand imply that klem is being pedantic. 28mph is a lot of speed.
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