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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-07-2012, 11:35 AM
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VO101_Tom VO101_Tom is offline
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Quote:
Originally Posted by simast View Post
p.s. First-person shooters are moving from this floating-camera approach also (you can see your body/legs in BF3).
The BF3 camera handling (in the AIR vehicles) the worst WORST WORST thing what i ever seen is pc game. I hate it. Please, do not even mention here
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Old 04-07-2012, 12:28 PM
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U505 U505 is offline
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Why not if this is an disabled option.It could be interesting to see arms and legs moving the part of the plane represented on your keyboard ruder or stick. It would increase the impression of réalism.
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Old 04-07-2012, 01:50 PM
Verhängnis Verhängnis is offline
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Although not really a Flight-Sim, ArmA 2 has the pilot modelled in cockpit, but nothing except instruments is animated so it is kinda spoilt...

Although +1 for this. And I honestly don't think that polygons would be an issue, pilot model could be made for probably under 1000 poly's with a decent 512x512 texture map + normal map - and of course all could be availible as an 'option' but like it's been said, the devs really wouldn't care which imo shows a lack of motivation in their own product.
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Old 04-07-2012, 03:04 PM
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SiThSpAwN SiThSpAwN is offline
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When I look down I see my arms and legs
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Old 04-07-2012, 03:35 PM
seaeye seaeye is offline
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DCS: Black Shark does a good job modelling the pilot, and you can switch it on/off in game.
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Old 04-07-2012, 03:45 PM
Stealth_Eagle Stealth_Eagle is offline
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Problem that I foresee with animated pilots is that all the animations of actions would be a little slow. For example: if you were to arm the bombs then adjust your flaps some for a bomb run (I do this in a 110 sometimes) the animation would cause problems such as jerking around in the cockpit and I don't think anyone would want that. I think it is wise of the devolpers not to waste their times on things like this and focus and other animations (the preview video of the bailout for example). If they can get clean and look good, then I think it would be a great addition but it isn't the best to introduce it at this time. Hope I helped out in some way.
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Old 04-07-2012, 03:43 PM
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Quote:
Originally Posted by Verhängnis View Post
Although not really a Flight-Sim, ArmA 2 has the pilot modelled in cockpit, but nothing except instruments is animated so it is kinda spoilt...

Although +1 for this. And I honestly don't think that polygons would be an issue, pilot model could be made for probably under 1000 poly's with a decent 512x512 texture map + normal map - and of course all could be availible as an 'option' but like it's been said, the devs really wouldn't care which imo shows a lack of motivation in their own product.
The pilots and crew already have 4096x4096 px texture
If these models don't lagging in the bombers, why would lagging in the single seater? No, the model just fine. The problem is the pilot animation and the camera placement.
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Old 04-07-2012, 08:26 PM
Widow17 Widow17 is offline
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Visibility of instruments would become a problem i wouldnt like. And the ability to turn arms and legs on and of to fix this sounds strange too. Just my thoughts though.
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Old 04-08-2012, 09:29 AM
Luno13 Luno13 is offline
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To me, flying around in an empty cockpit isn't unrealistic. I'm simply imagining myself there. If I saw a body in the pit, I would think I had a twin growing out of my neck and sitting on my lap, or at least that I was in another man's body. Weird huh?

Anyway, the reason why pilot's aren't going to make it in CloD is because of the wide range of available cockpits and pilot customizations. The dev team would have to position the pilot model properly for each customization (you wouldn't want that flight jacket and life preserver clipping anything). Animations would complicate this by a factor of 10.

It's not that the devs don't care about the product, it's that they have limited time and budget which is better spent producing maps, planes, and other upgrades.
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Old 04-08-2012, 10:02 AM
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No thanks!

I can see my real hands right where they are on my joystick in front of the instrument panel (my screen). I don't need them repeated on the screen.

In fact I'd like to see the control coumn removed. Seeing it serves no purpose, who really fires the gun with by clicking the gun button with the mouse? It is unrealistically in the way because even with TrackIR it isn't possible to look around the stick as easily as you can in RL. This is a particular problem in the RAF aircraft.
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