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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#2
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Why not if this is an disabled option.It could be interesting to see arms and legs moving the part of the plane represented on your keyboard ruder or stick. It would increase the impression of réalism.
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#3
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Although not really a Flight-Sim, ArmA 2 has the pilot modelled in cockpit, but nothing except instruments is animated so it is kinda spoilt...
Although +1 for this. And I honestly don't think that polygons would be an issue, pilot model could be made for probably under 1000 poly's with a decent 512x512 texture map + normal map - and of course all could be availible as an 'option' but like it's been said, the devs really wouldn't care which imo shows a lack of motivation in their own product. ![]() |
#4
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When I look down I see my arms and legs
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#5
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DCS: Black Shark does a good job modelling the pilot, and you can switch it on/off in game.
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#6
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Problem that I foresee with animated pilots is that all the animations of actions would be a little slow. For example: if you were to arm the bombs then adjust your flaps some for a bomb run (I do this in a 110 sometimes) the animation would cause problems such as jerking around in the cockpit and I don't think anyone would want that. I think it is wise of the devolpers not to waste their times on things like this and focus and other animations (the preview video of the bailout for example). If they can get clean and look good, then I think it would be a great addition but it isn't the best to introduce it at this time. Hope I helped out in some way.
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#7
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![]() If these models don't lagging in the bombers, why would lagging in the single seater? No, the model just fine. The problem is the pilot animation and the camera placement.
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#8
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Visibility of instruments would become a problem i wouldnt like. And the ability to turn arms and legs on and of to fix this sounds strange too. Just my thoughts though.
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#9
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To me, flying around in an empty cockpit isn't unrealistic. I'm simply imagining myself there. If I saw a body in the pit, I would think I had a twin growing out of my neck and sitting on my lap, or at least that I was in another man's body. Weird huh?
Anyway, the reason why pilot's aren't going to make it in CloD is because of the wide range of available cockpits and pilot customizations. The dev team would have to position the pilot model properly for each customization (you wouldn't want that flight jacket and life preserver clipping anything). Animations would complicate this by a factor of 10. It's not that the devs don't care about the product, it's that they have limited time and budget which is better spent producing maps, planes, and other upgrades. |
#10
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No thanks!
I can see my real hands right where they are on my joystick in front of the instrument panel (my screen). I don't need them repeated on the screen. In fact I'd like to see the control coumn removed. Seeing it serves no purpose, who really fires the gun with by clicking the gun button with the mouse? It is unrealistically in the way because even with TrackIR it isn't possible to look around the stick as easily as you can in RL. This is a particular problem in the RAF aircraft.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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