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#28
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I agree it would be practicable to define the locations of cities, rail yards and harbors for every map (the default definition can be overwritten by every campaign). But this would be a "map template" (location of map characteristics) opposed to a "campaign template" (location of units). I still have some problems with adding "scripted events", of course I can define that unit x was transferred to airfield y at date z. However, what happens if airfield y is already in enemy territory? We see that "events" won't work in combination with a dynamic frontline. Of course a dynamic frontline is not desired if you want to create a historical campaign. So basically if you want to create a historical campaign you want to define the frontline and location of air units and maybe even for ground units. I don't think you want to define that for every day but let's say for every week. Between these dates the frontline may develop dynamically. But what happens if a unit is destroyed? Will it reappear with the next define situation? I think it would be very possible to add "reinforcement events" to a dynamic campaign that define which air or ground units become available at a certain time. It may be even possible to define a "preferred location" for them that is used if it is in friendly territory. It would be cool to add some "special events" where a scripted mission is loaded, e.g. to stage a scripted paratrooper operation or a key assault. But then again this would produced problems with the dynamic front line. One solution for the front line dilemma would be to link the events to the front situation, i.e. they only happen if the corresponding area is still in own hands. Last edited by 41Sqn_Banks; 04-03-2012 at 06:46 AM. |
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