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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Do you want the old style IL2 1946 COOP Interface implemented into CloD? | |||
Yes |
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140 | 79.55% |
No |
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10 | 5.68% |
Not Fussed |
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26 | 14.77% |
Voters: 176. You may not vote on this poll |
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#1
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I have to agree with Alpha and Furbs about the need for a Coop Gui & the poll we had a while back showed that so did the majority voting .
The 1946 Coop setup was quick to join ,get the briefing and launch, plus gave all the results at the end for all to see. How changes can effect player numbers is easily apparent on Hyperlobby where to majority of Coops are in 4.11 or HSFX as many hosts dropped UP because a later version messed up the mission end score board in coops . I also agree with what I have heard from groups that actualy use Coops for online wars and missions .These guys are customers too and are not happy with the present Coop setup. Regardless of prior intentions not to use the old interface the devs have a lot of work still being done on CLod as well as the GFX rework, I would suggest possibly that a Coop gui could be intergreated with the release of the sequel as I think sales and online numbers will benifit from this. On mission writing ,I did start in the mission builder within the first few days of getting the game and as you know the missions would not save back then.As the game was suffering from many problems I have since waited for it to be rectified before I commense again.I have wrote many missions in iL2 but found the CLoD MB less intuative and will be glad when/if a comprehensive MB manual is supplied. -------------------------------------------------------------------------------- |
#2
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I think the poll shows the interest in a more user friendly GUI for COOPs, again were asking Just for a GUI, not to take anything else away from the game.
COOPs would bring in more players and sqds, so how in anyone's world can it be a negative for CLOD?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#3
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The developers/pilots support is all we need to bring in more pilots, so far the devs got us beat I think.
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
#4
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I think the problem is from looking at my pager messages and general discussion in a few threads........
Coops are not liked too much by some of the dogfight types so they are not interested and unsupportive to the whole CooP thing as they see its not necessary or they hate/dislike the concept. Also the whole IL2 1946 CooP scene requires pilots wait for the mission to launch and cannot be joined once its launched they cant just hop in and out. So we have the lone wolf types that like to browse servers. CooP is the only way to put a missions parameters precisely where you want it with pilots where they are supposed to be. This allows us to host say 4 missions in 2 hours from attacking shipping off the Murmansk coast to Level bombing Monte Cassino in Operation Husky to Dive bombing tanks in the desert on the MTO map or a Torpedo run on a carrier. The pilots are able to choose what side they want and after the mission see thier mission points or if they won/lost. Shameful as it is the points system does invoke some aggressive flying styles, but not the usual over the shoulder dogfight server stuff. ![]() . Last edited by KG26_Alpha; 03-27-2012 at 06:00 PM. |
#5
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The points system, yes that could be a major improvement by switching back to the old il2 system.
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 |
#6
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http://forum.1cpublishing.eu/showthread.php?t=30273 . |
#7
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We can show ships, artillery,tanks, landings etc on the web page for ATAG but at the moment only kills and deaths show in game, ATAG_COLANDER is still working on stats so we look forward to seeing his new work.
Shared kills are a new in game improvement thats implemented. ![]() Buildings and static planes are sorely missing as targets for the mission builders and as such canot directly effect the mission(placing vehicles or AAA inside the buildings is how we have worked arround that). In all modes indepth scoring will enhance what we have imho.
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 Last edited by ATAG_MajorBorris; 03-27-2012 at 08:23 PM. |
#8
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KG26_Alpha
i also want a version of the Coop server back, for all the reasons you mentioned, and you illustrated very well how this can simply be added by adding some minor modifications of the current setup screen we have but .......... !! this has to include the improved features of 1) other people still being able to join once the mission has started (controlled by the server admin, who can restrict this if needed). not having this feature was one of the big downsides of the old coop version, and at times resulted in significant delays before a mission could be launched (not enough players, one person still finishing their dinner, another person unfamiliar with the mission taking longer to get ready, etc..) 2) AND people who get killed (or have their aircraft destroyed) should still be able to rejoin and man another AI controlled plane, or take over a AI crew position in a multi crewed friendly plane if people keep phrasing this request as "wanting the old coop version back", i just want to make sure we dont also get the old limitations that were rather frustrating at times ![]() if this is the main thread that Luthier will be pointed to to get all the information, it might also be worth while to ask AOA to delete all his distracting posts in the first 3 pages where he keeps arguing against it, yet doesnt understand what is being discussed, it might put luthier off reading any further
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#9
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Training is where COOPs are really needed the most. Having training nights for 12 pilots and being able to practice 5-6 missions a night with out fuss and no waiting around is where COOPs come into thier own.
Plus being able to play historical battles(or close to as we can) is where COOPs work well. DF servers have their place and i enjoy them as well as do many people, we want the best of both worlds.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
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