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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#51
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#52
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Luthier has said they will be no improvements to the GUI or COOP set up for CLOD.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#53
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An old-IL-2 style coop can be flown in current CLOD version by copying the this coop-script file into the same folder where the mission file is located. No need edit or even open the script file, just give it the same name as your mission file. No need to learn C#. Any single mission can be converted to coop by removing a tick from a "player" checkbox in players aircraft properties in FMB GUI. No need to learn C#. C# knowledge is not needed for creation of simple missions equal in complexity to original Il-2 coops. C# is needed to create simultaneous coop & DF combinations within the same airspace like it historically happened in WWII. |
#54
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Great, thanks for this
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#55
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Please post suggestions in the appropriate thread http://forum.1cpublishing.eu/showthread.php?t=28341
Otherwise they will be missed and lost unfortunately. Regarding COOPs, I posted a link to above screenshots of COOP interface in sukhoi MP bugs thread as a reminder for the devs reading it http://www.sukhoi.ru/forum/showthrea...=1#post1815172 Could you share your coop-script please? Is it based on the Banks' script or different? Last edited by Ataros; 03-25-2012 at 10:46 AM. |
#56
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A big thanks to Banks and you for showing us again ![]()
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#57
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Sticky may help but to make sure luthier gets the message I suggest the following: 1) the 1st one who sees a beta-patch posted will reply in that thread with a link to coop issue explanation like this one http://forum.1cpublishing.eu/showthread.php?t=27934 (maybe Alpha can add his screenshots to text). This will work because luthier will read at least several pages of the patch thread. I did it last time but my post was on page 5 only. 2) then the message can be repeated in the patch bugs thread. The key is to make it on the 1st page and provide a link to detailed and constructive explanation. No emotions ![]() 3) and then if it is not fixed till official patch release, repeat it in B6's updates threads and the official suggestions thread http://forum.1cpublishing.eu/showthread.php?t=28341 . I do not want to whine, bitch or complain in any other thread which luthier or B6 will never read as I do not think it would make any sense or difference other than making me look not clever enough ![]() On the other hand I do hope we will see development of Banks' DCE and Small_Bee's Operation SeaLion soon after the patch is out and they can offer coop-style online war gameplay. Last edited by Ataros; 03-25-2012 at 12:33 PM. |
#58
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Good idea, Alpha or any other mods agree?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#59
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The fact that it takes over a year for people to learn that you don't need C++ to make missions speaks volumes of the DEV's willingness to share info or create documentation.
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#60
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I think I made a mission on my first day with Clod ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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