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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-24-2012, 06:11 PM
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furbs furbs is offline
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Originally Posted by robtek View Post
As was said at that time, CoD has already has everything needed for coop missions, the only thing missing is the manual for the FMB.
In my opinion Luthier doesn't want to implement the limitations of the old IL2 coop interface.
What i have seen already online it is possible to have menus implemented using the tab key.
So with the manual for the FMB it should be possible to get the same options as in the old IL2, only starting in the game, not in the menu.
So the workload is on the mission builder.
Of course without the patch flying in groups together is impractical anyway.
Lets hope it can be sorted, because at the moment what we have isn't working for COOPs and they are missed badly.
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Old 03-24-2012, 06:26 PM
FG28_Kodiak FG28_Kodiak is offline
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Ok i created Coops and i played many of them in my squad.
I also converted single player missions in Coops with no problem. Its also possible to fly coops as single missions if someone like to do it.
At the moment i do some rework on my Coop-Scipts and waiting for the patch. But I never missed the old IL2-Coop style, the CloDo style is much more flexible and powerfull. If you know how to handle it.
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Old 03-24-2012, 06:58 PM
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So what do we need to make the process easy enough for the rest of us to work out?
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Old 03-24-2012, 07:01 PM
6S.Manu 6S.Manu is offline
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So what do we need to make the process easy enough for the rest of us to work out?
I mission template system could be really interesting...

Just like on Arma2 custom scripted missions: there are hundreds of line in the scripts but you need only to change some of them.
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Last edited by 6S.Manu; 03-24-2012 at 07:04 PM.
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Old 03-24-2012, 07:05 PM
NedLynch NedLynch is offline
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There was a poll a while ago on this forum to find out how many people prefer online flying and how many are mainly solo pilots. If I remember correctly the result was roughly 50/50.
So all the answers regarding coop are all fine and good, but for those who cannot play uniterrupted for a prolonged period of time, if you have a family for example ( and there are many of us who do ), the most important thing is a comprehensive DCG.
This adds infinite replayability and that this is missing is more than sad.
Just like the OP, I never had any real technical issues with the sim, it simply runs and looks great, bought it upon the NA release, aware of all the complaints, but they never materialised for me luckily.
However due to the laughable single player content the game is shelved right now. And yes I am aware of all the community efforts to bring a DCG to us, downloaded two, very nice and appreciated efforts, but not the same as a real officially supported, comprehensive DCG.
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Old 03-24-2012, 07:44 PM
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Originally Posted by NedLynch View Post
There was a poll a while ago on this forum to find out how many people prefer online flying and how many are mainly solo pilots. If I remember correctly the result was roughly 50/50.
So all the answers regarding coop are all fine and good, but for those who cannot play uniterrupted for a prolonged period of time, if you have a family for example ( and there are many of us who do ), the most important thing is a comprehensive DCG.
This adds infinite replayability and that this is missing is more than sad.
Just like the OP, I never had any real technical issues with the sim, it simply runs and looks great, bought it upon the NA release, aware of all the complaints, but they never materialised for me luckily.
However due to the laughable single player content the game is shelved right now. And yes I am aware of all the community efforts to bring a DCG to us, downloaded two, very nice and appreciated efforts, but not the same as a real officially supported, comprehensive DCG.
This is my biggest "problem" at the moment. Online is fine and all but there is no paus key, when my baby daughter starts to scream after waking up because of something and I'm in the middle of a dogfight on ATAG or something it all just falls apart. That's why I prefer offline gaming, I decide over the time I have.
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Old 03-24-2012, 08:14 PM
NedLynch NedLynch is offline
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Originally Posted by addman View Post
This is my biggest "problem" at the moment. Online is fine and all but there is no paus key, when my baby daughter starts to scream after waking up because of something and I'm in the middle of a dogfight on ATAG or something it all just falls apart. That's why I prefer offline gaming, I decide over the time I have.
Right on addman
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Old 03-24-2012, 07:47 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by FG28_Kodiak View Post
Ok i created Coops and i played many of them in my squad.
I also converted single player missions in Coops with no problem. Its also possible to fly coops as single missions if someone like to do it.
At the moment i do some rework on my Coop-Scipts and waiting for the patch. But I never missed the old IL2-Coop style, the CloDo style is much more flexible and powerfull. If you know how to handle it.
The old style CooP system is needed ........

.............because only 1%(random figure I made up) know how to use scripts to make a Moving Dogfight Server as theres no CooP in CoD.

It quite astonishing the lack of foresight making CoD Dogfight only and removing the old CooP style interface.

Until CooP returns in the correct CooP format we have been used to for 10 years+ this new MDS isnt going to cut it for me and many others due to the limitations using a MDS scripted mission.

Its useless saying its more powerful and wonderful and the best thing since sliced bread when no one understands and comprehends how to use it.

You might as well give a cat a chess set and tell its its a wonderful game and is better than draughts.

A. If you can speak cat language.

B. Have taught a cat to play draughts.
.

Last edited by KG26_Alpha; 03-24-2012 at 07:53 PM.
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Old 03-24-2012, 07:52 PM
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Originally Posted by KG26_Alpha View Post
The old style CooP system is needed ........

.............because only 1% know how to use scripts to make a Moving Dogfight Server as theres no CooP in CoD.

It quite astonishing the lack of foresight making CoD Dogfight only and removing the old CooP style interface.

Until CooP returns in the correct CooP format we have been used to for 10 years+ this new MDS isnt going to cut it for me and many others due to the limitations using a MDS scripted mission.

Its useless saying its more powerful and wonderful and the best thing since sliced bread when no one understands and comprehends how to use it.

You might as well give a cat a chess set and tell its its a wonderful game and is better than draughts.

A. If you can speak cat language.

B. Have taught a cat to play draughts.


.

The general rule is to evolve, or go extinct
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Old 03-24-2012, 08:10 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by SlipBall View Post
The general rule is to evolve, or go extinct
Correct

It will become extinct if they don't evolve the CooP interface.

At present all CoD is is a boring DF game with a few DF servers due to the lack of individuals hosting missions as in IL2 1946 style via Hyperlobby.

If you perceive the future of CoD as being dictated to you by said CoD DF servers then there's nothing evolving, it will remain a limited boring lifeless sim.

There are many mission builders out there from IL2 series that can make missions in CoD, myself included,
the scripting side of things seems an over complicated way of doing some of the simple things possible in IL2 1946 FMB (delayed spawn aircraft) a few clicks and adjust the parameter and hey delayed spawn aircraft, in CoD we have to run scripts to do this ??

It needs simplifying and generally become more user friendly in all areas of the gui including a proper CooP interface and a more scriptless back to clicking FMB for the masses to get involved and feel confident hosting missions for them and their squads, this will bring more interest to CoD users and keep numbers up.


I agree it needs to evolve.




.

Last edited by KG26_Alpha; 03-24-2012 at 08:14 PM.
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