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Vehicle and Terrain threads Discussions about environment and vehicles in CoD

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  #1  
Old 03-21-2012, 06:51 AM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by ParaB View Post
Has there been any indication that the ugly "blocky terrain square" (the area of detailed textures) that is very noticeable at higher altitudes will be fixed, or is planned to be fixed at some point? After a long-ish break I played a couple of hours yesterday and today and while I really like the improvements done to the sim so far this struck me as a rather obvious shortcoming.
I think there is a missunderstanding ParaB,

The "ugly "blocky terrain square"" is there because your hardware (and mine and everybody elses) is not able to handle more of it.

So, if you want to complain, complain to ATI and NVIDIA for not having GPUs strong enough to handle more graphics...

Of course, working sli /crossfire would help...

~S~
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  #2  
Old 03-21-2012, 09:30 AM
Sutts Sutts is offline
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Yes, I think we'll just have to live with that one until hardware improves and we can expand the viewing distance.

Probably a lot of effort to feather that hard edge in a random way to make the square disappear.
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Old 03-21-2012, 10:23 AM
Anders_And Anders_And is offline
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NOt true!! Most flightsims have this little feature. However at least they could change the colour of the blurry terrain as its alot more yellowish than detailed terrain and therefor very noticeable.. I say keep it to make the game run better bit at least make it greener in its colour!
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Old 03-21-2012, 12:10 PM
ParaB ParaB is offline
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Quote:
Originally Posted by 335th_GRAthos View Post
I think there is a missunderstanding ParaB,

The "ugly "blocky terrain square"" is there because your hardware (and mine and everybody elses) is not able to handle more of it.

So, if you want to complain, complain to ATI and NVIDIA for not having GPUs strong enough to handle more graphics...

Of course, working sli /crossfire would help...

~S~
Errr, no. CloD is not the only flightsim I play but it's the only one where the transition between terrain texture levels is so striking. The problem is not ATI/NVIDIA not providing more powerful hardware but the developers not adjusting the texture colours between high and low detail better. Also the more usual "ring" around the PoV would probably be more pleasant to the eye than the square we see now.

@Esso: No. I tested it and increased the battle map size to cover the whole map and still see the texture square.


Anyway, I'll wait for the patch and hope for the best.

Last edited by ParaB; 03-21-2012 at 12:15 PM.
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  #5  
Old 03-21-2012, 12:28 PM
Sutts Sutts is offline
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Quote:
Originally Posted by ParaB View Post
Errr, no. CloD is not the only flightsim I play but it's the only one where the transition between terrain texture levels is so striking. The problem is not ATI/NVIDIA not providing more powerful hardware but the developers not adjusting the texture colours between high and low detail better. Also the more usual "ring" around the PoV would probably be more pleasant to the eye than the square we see now.

@Esso: No. I tested it and increased the battle map size to cover the whole map and still see the texture square.


Anyway, I'll wait for the patch and hope for the best.

I'd suggest that's because no other sim gives us the viewing distance we have in CloD. Most cheat and fog out the distant views so you don't get a chance to see the transition area.
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Old 03-21-2012, 12:49 PM
ParaB ParaB is offline
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I really don't want to start yet another "CloD vs X" argument but I don't see such a square in FSX, DCS:A-10 or RoF. And I would rather see some haze effect in the distance than the current texture square. Yesterday I created a mission at 8.000m altitude and the visual effect of the sharp edges of the square in the distance really distracted from the overall very beautiful look of the sim.
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Old 03-23-2012, 07:45 AM
5./JG27.Farber 5./JG27.Farber is offline
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ParaB please post a screen shot of your settings. Im sure there are three for ground. Texture, shading and another?
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Old 03-23-2012, 11:05 AM
ParaB ParaB is offline
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Hi Farber,

my settings are:

everything high (textures set to original), except forests and buildings detail set to low. If there's a way to get rid of the terrain square or make it less obtrusive I'd be really thankful.

I'm using FXAA injector for FSAA and some colour adjustments and am very happy with the way CloD looks otherwise. And no, switching FXAA off doesn't change the anything about 'the square'.

View from 7.000m:

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  #9  
Old 03-23-2012, 02:39 PM
mxmadman mxmadman is offline
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You won't be able to change it, this is there as a way to help performance. Its a lower quality texture that's used in places were not meant to go.

The reason you notice it is because it doesn't blend well. This would be extremely difficult and possibly impossible to blend to a point where you can't tell due to the size of the area. You will notice it a certain altitute no matter what.

This is better than the alternative and happens because we have a MASSIVE view distance in game, but not computers that can handle equally massive and high quality terrain.
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