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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 01-27-2012, 02:33 PM
pupo162 pupo162 is offline
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Originally Posted by Ataros View Post
You and other complainers must have a different game version than this guy has. This is real online gameplay footage on ATAG server that proves that the game is in a playable condition with recent patches installed via Steam (unless you have a pirated version).
http://www.youtube.com/user/Semashko27/videos
If someone states the opposite please proved a proof as solid and evident as this one.
[/url]

Are you kidding me? those videos have some preatty bad stutteting. not as bad as mine, but enough to be considered "bad gameplay". i was expecting that kind of stutteirng in a mid/low range pc like mine. not in a top gen pc like mr X has.
  #142  
Old 01-27-2012, 02:34 PM
Jatta Raso Jatta Raso is offline
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i would participate in the debate but i'm allergic to fireproof wear...
  #143  
Old 01-27-2012, 02:35 PM
Strike Strike is offline
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Quote:
Originally Posted by Tvrdi View Post
Im not whining...Im angry....with right...thats all...get over it...

see you in a year..
I dare you to disappear until 27.01.2012

Otherwise, this bashing between RoF and CloD isn't getting us anywhere. If cluttering up the internet with hate-spam is your main goal in life, the joke is on you. I play both sims, I have my own reasons for preferring bits and pieces of both of them. If I could have it my way, I would combine the best of RoF and CloD's game engines, but that would probably be a game set for release around the time where Skynet's robots are erasing humans from the planet.

If you ask me personally, my opinion is that Luthier is right about one very essential thing. When they set off with this goal "make 2nd Gen IL-2 series BETTER than first" they chewed over A LOT more than they could swallow.

What it is is really like comparing a 18th century cannon towards a M109 Howitzer. Imagine the issues you could have with a cannon= Fuse wet, wrong amount of gunpowder, wheel falls off cannon rig etc... Then imagine a M109... think of the million pieces of hardware and software tied together in a very finely tuned engineering masterpiece. What we have is CloD.. aka the M109 that - unfortunately - was not finely tuned at release. So now what? Well the gun fires, it can drive around but every now and then the turret hangs up and the thing breaks down. Annoying as "F" and you probably wished you had a damn 18th century cannon instead But the point is here, the devs have to take into account a system so vast, any small tweak may have a large impact in the end of the coding string. A simple parameter in the JU87 AI divebomb routine config, may render all other aircraft with bombs to commit CFIT suicide. And now you have to write new code, that may effect other elements of the game in a negative behaviour, so you need to open a whole set of branches in a huge coding-tree only to implement a simple alteration of an AI tactic.

Again, to step away from this wall of text, I feel that Luthier set the bar too high. Hence temporary(?) removal of advanced weather features, animations, atmosphere etc etc. As the project moved along, things must only have become more and more difficult. Making all parts of this game engine communicate and cooperate properly is a huge undertaking. It's miles ahead of anything else on the market when it comes to damage modeling. The potential that lies in the game engine to introduce player controlled ground/air/sea vehicles is also a strong competative factor one should consider. It could potentially lure tank-warfare/naval-warfare enthusiasts into the genre some day.

But what about us? All the waiting? What about our satisfaction? The bang for our bucks?

Well mate, it's all up to YOU! Nobody can tell you how you are supposed to react when playing this sim. It's all up to your expectations and needs. It's wether IL-2 CloD hits you on all the right spots, or completely strokes you against your hairs that will help you judge the game.

I can only speak for myself when I say that when I fly my trusty spit over the french coast I get excited only by the fact that some german AA gun may target me, and the damage I potentially can receive could do anything really, but based on the accurate calculations of bullet velocity, ammunition type, impact angle, shrapnel, material strength, penetration, structural consequences, component damage etc etc. It's thrilling to know all of this stuff is being calculated as the sim plays out, and no outcome is identical.

What I miss is working launcher.exe during MP, more varied and indepth sound, better AI, campaign etc.. But as long as they claim they are working on this, I can wait a few months. What I have now gives me the kicks I need - a.k.a the good outweigh/balance the bad.

As for RoF, it's the wrong forum to be discussing, but I didn't play it until a year after I bought it I was so disappointed. 5 flyables or something like that, loads of bugs and unoptimized content, menus etc.. As for now, I enjoy it, but more in the essence of how I think of BF3 and ARMAII. I play BF3 for hours and hours for a great action game, with even balancing and 15 second respawn. But I play ARMA II for the more "hardcore" game, which happens to have bogged physics etc, but gives me a LOT greater feeling of "acheiving" something. RoF is like an online deathmatch frenzy, all planes are so balanced, but you always get shot down by a turning camel or Dr.1 . 'Special damage' seems utterly random (fuel leak, oil leak, ammo explosion, fire) and wing damage is just climbing %. The higher the % damage is the easier it breaks off. For me, I feel nothing special when gunning at planes in RoF. It's like ok theres a 50% chance the wings come off, there's a 25% chance the engine catches fire and a 25% chance the pilot dies. All the trailer videos showcasing advanced engine models etc feels like a marketing stunt to me. In CloD at least my individual cylinders can misfire! But Rise of Flight has been more immersive due to some cool effects such as the dynamic wind, rain/blood spatter, sound etc. But then again it all feels so built up around core elements such as "pretty art-like graphics" and balanced flight models.

So you can basically ignore my opinion on CloD and RoF and have your own, but bashing them back and forth in a thread for discussing the upcoming expansion and promised friday updates is just rude. I totally welcome and promote constructive feedback, but this is NOT the place for waging forum warfare and CERTAINLY NOT the place for addressing problems with RoF :p It could be an own thread in the pilots lounge: "IL-2 CloD - RoF: Comparisons".

I would like it to be made common knowledge just exactly how complicated this simulator actually is, what's being taken into account, what's being rendered and then perhaps everyone would understand the amount of time and work is required to actually "fix" something. Too many people claim that "Oh well fixing this should be easy". Well there it is^^ In the update stated by the boss himself. It is almost NEVER easy - be sure.

As for the update? I base my expectations on the previous update records, and sooner or later, we're all bound to be positively surprised aren't we?

I've bought the game, there's nothing I can do about it now whether I like it or not, besides whining about it, or doing something more productive*. Do like Chuck Norris, choose the latter.


*(there's a huge list of productive stuff to do, pm me if you need advice)


Thanks for the update Luthier, I'll bee seeing your update next week Be sure
  #144  
Old 01-27-2012, 02:36 PM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by kalimba View Post
That is true, but also problematic. How can you avoid '' damage'' to a product like Jason described in his post, and keeping the forum alive ?
By removing all the bad comments ? Forum are here so everyone can express their opinions, and if someone who is new in this community wants to know if it is worth spending $60.00 and PC updates for a game, he is entiteled to all the feedbacks. So what is the good of a forum, if it is also the reason why a game is canned ? How do you deal with that ?
I understand that we may have our post deleted for speculating, or badmouthing without knowing the fact about some issues, but what then when we do have the information ? Having the information does give credential to good AND bad comments.
And yes, individual happyness is everyone ultimate goal in life. It his how you manage to reach it that makes the difference.
SAlute !
Actually i am not a fan of banning or deleting comments at all. Or even closing threads. Move them to a "special" bin section maybe if it really does not work out otherwise and if ppl "directly" attack mods after getting warned, also ban them.

IMHO it's up to a community to take over the responsebility to make it work. Unluckily these days so many folks consider themselves the only person that matters, Ayn Rand style, to a degree that a constructive community is hard to achieve. I am also at a loss on how to fix it when all what people are worried about is money. Guess they will have to choke themselves to death before they realize that going into a community with blazing guns demanding all the goodies, or else! usually has some negative effects in the long run.
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  #145  
Old 01-27-2012, 02:39 PM
recoilfx recoilfx is offline
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I notice that ATI cards choke more on the stutterers. I had a 6950 at 1920x1080 and the micro-stutters were very noticeable when flying low.

When I switched to 570gtx I am mostly @ >60fps (Everything high, textures orignal, building details low, vsync on, full screen on, SSAO off) and I don't have stutters what so ever. Other than the particle animations (dust & clouds), everything is super smooth.

Of course, once I go 2560x1440, the stutters come back.
  #146  
Old 01-27-2012, 02:40 PM
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secretone secretone is offline
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I appreciate your endless efforts to bring us this cutting-edge simulation!

The I-16 model that you have shown us today is absolutely beautiful!
  #147  
Old 01-27-2012, 02:45 PM
skouras skouras is offline
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thanks for the update B6 and team
  #148  
Old 01-27-2012, 02:45 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Strike View Post
I dare you to disappear until 27.01.2012

Otherwise, this bashing between RoF and CloD isn't getting us anywhere. If cluttering up the internet with hate-spam is your main goal in life, the joke is on you. I play both sims, I have my own reasons for preferring bits and pieces of both of them. If I could have it my way, I would combine the best of RoF and CloD's game engines, but that would probably be a game set for release around the time where Skynet's robots are erasing humans from the planet.

If you ask me personally, my opinion is that Luthier is right about one very essential thing. When they set off with this goal "make 2nd Gen IL-2 series BETTER than first" they chewed over A LOT more than they could swallow.

What it is is really like comparing a 18th century cannon towards a M109 Howitzer. Imagine the issues you could have with a cannon= Fuse wet, wrong amount of gunpowder, wheel falls off cannon rig etc... Then imagine a M109... think of the million pieces of hardware and software tied together in a very finely tuned engineering masterpiece. What we have is CloD.. aka the M109 that - unfortunately - was not finely tuned at release. So now what? Well the gun fires, it can drive around but every now and then the turret hangs up and the thing breaks down. Annoying as "F" and you probably wished you had a damn 18th century cannon instead But the point is here, the devs have to take into account a system so vast, any small tweak may have a large impact in the end of the coding string. A simple parameter in the JU87 AI divebomb routine config, may render all other aircraft with bombs to commit CFIT suicide. And now you have to write new code, that may effect other elements of the game in a negative behaviour, so you need to open a whole set of branches in a huge coding-tree only to implement a simple alteration of an AI tactic.

Again, to step away from this wall of text, I feel that Luthier set the bar too high. Hence temporary(?) removal of advanced weather features, animations, atmosphere etc etc. As the project moved along, things must only have become more and more difficult. Making all parts of this game engine communicate and cooperate properly is a huge undertaking. It's miles ahead of anything else on the market when it comes to damage modeling. The potential that lies in the game engine to introduce player controlled ground/air/sea vehicles is also a strong competative factor one should consider. It could potentially lure tank-warfare/naval-warfare enthusiasts into the genre some day.

But what about us? All the waiting? What about our satisfaction? The bang for our bucks?

Well mate, it's all up to YOU! Nobody can tell you how you are supposed to react when playing this sim. It's all up to your expectations and needs. It's wether IL-2 CloD hits you on all the right spots, or completely strokes you against your hairs that will help you judge the game.

I can only speak for myself when I say that when I fly my trusty spit over the french coast I get excited only by the fact that some german AA gun may target me, and the damage I potentially can receive could do anything really, but based on the accurate calculations of bullet velocity, ammunition type, impact angle, shrapnel, material strength, penetration, structural consequences, component damage etc etc. It's thrilling to know all of this stuff is being calculated as the sim plays out, and no outcome is identical.

What I miss is working launcher.exe during MP, more varied and indepth sound, better AI, campaign etc.. But as long as they claim they are working on this, I can wait a few months. What I have now gives me the kicks I need - a.k.a the good outweigh/balance the bad.

As for RoF, it's the wrong forum to be discussing, but I didn't play it until a year after I bought it I was so disappointed. 5 flyables or something like that, loads of bugs and unoptimized content, menus etc.. As for now, I enjoy it, but more in the essence of how I think of BF3 and ARMAII. I play BF3 for hours and hours for a great action game, with even balancing and 15 second respawn. But I play ARMA II for the more "hardcore" game, which happens to have bogged physics etc, but gives me a LOT greater feeling of "acheiving" something. RoF is like an online deathmatch frenzy, all planes are so balanced, but you always get shot down by a turning camel or Dr.1 . 'Special damage' seems utterly random (fuel leak, oil leak, ammo explosion, fire) and wing damage is just climbing %. The higher the % damage is the easier it breaks off. For me, I feel nothing special when gunning at planes in RoF. It's like ok theres a 50% chance the wings come off, there's a 25% chance the engine catches fire and a 25% chance the pilot dies. All the trailer videos showcasing advanced engine models etc feels like a marketing stunt to me. In CloD at least my individual cylinders can misfire! But Rise of Flight has been more immersive due to some cool effects such as the dynamic wind, rain/blood spatter, sound etc. But then again it all feels so built up around core elements such as "pretty art-like graphics" and balanced flight models.

So you can basically ignore my opinion on CloD and RoF and have your own, but bashing them back and forth in a thread for discussing the upcoming expansion and promised friday updates is just rude. I totally welcome and promote constructive feedback, but this is NOT the place for waging forum warfare and CERTAINLY NOT the place for addressing problems with RoF :p It could be an own thread in the pilots lounge: "IL-2 CloD - RoF: Comparisons".

I would like it to be made common knowledge just exactly how complicated this simulator actually is, what's being taken into account, what's being rendered and then perhaps everyone would understand the amount of time and work is required to actually "fix" something. Too many people claim that "Oh well fixing this should be easy". Well there it is^^ In the update stated by the boss himself. It is almost NEVER easy - be sure.

As for the update? I base my expectations on the previous update records, and sooner or later, we're all bound to be positively surprised aren't we?

I've bought the game, there's nothing I can do about it now whether I like it or not, besides whining about it, or doing something more productive*. Do like Chuck Norris, choose the latter.


*(there's a huge list of productive stuff to do, pm me if you need advice)


Thanks for the update Luthier, I'll bee seeing your update next week Be sure
Best post yet, thought you were Blackdog for a second then (wall of text and eloquent) not like your normal posts...

I kid good job.
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  #149  
Old 01-27-2012, 02:50 PM
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Bewolf Bewolf is offline
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Quote:
Originally Posted by Strike View Post
I dare you to disappear until 27.01.2012

Otherwise, this bashing between RoF and CloD isn't getting us anywhere. If cluttering up the internet with hate-spam is your main goal in life, the joke is on you. I play both sims, I have my own reasons for preferring bits and pieces of both of them. If I could have it my way, I would combine the best of RoF and CloD's game engines, but that would probably be a game set for release around the time where Skynet's robots are erasing humans from the planet.

If you ask me personally, my opinion is that Luthier is right about one very essential thing. When they set off with this goal "make 2nd Gen IL-2 series BETTER than first" they chewed over A LOT more than they could swallow.

What it is is really like comparing a 18th century cannon towards a M109 Howitzer. Imagine the issues you could have with a cannon= Fuse wet, wrong amount of gunpowder, wheel falls off cannon rig etc... Then imagine a M109... think of the million pieces of hardware and software tied together in a very finely tuned engineering masterpiece. What we have is CloD.. aka the M109 that - unfortunately - was not finely tuned at release. So now what? Well the gun fires, it can drive around but every now and then the turret hangs up and the thing breaks down. Annoying as "F" and you probably wished you had a damn 18th century cannon instead But the point is here, the devs have to take into account a system so vast, any small tweak may have a large impact in the end of the coding string. A simple parameter in the JU87 AI divebomb routine config, may render all other aircraft with bombs to commit CFIT suicide. And now you have to write new code, that may effect other elements of the game in a negative behaviour, so you need to open a whole set of branches in a huge coding-tree only to implement a simple alteration of an AI tactic.

Again, to step away from this wall of text, I feel that Luthier set the bar too high. Hence temporary(?) removal of advanced weather features, animations, atmosphere etc etc. As the project moved along, things must only have become more and more difficult. Making all parts of this game engine communicate and cooperate properly is a huge undertaking. It's miles ahead of anything else on the market when it comes to damage modeling. The potential that lies in the game engine to introduce player controlled ground/air/sea vehicles is also a strong competative factor one should consider. It could potentially lure tank-warfare/naval-warfare enthusiasts into the genre some day.

But what about us? All the waiting? What about our satisfaction? The bang for our bucks?

Well mate, it's all up to YOU! Nobody can tell you how you are supposed to react when playing this sim. It's all up to your expectations and needs. It's wether IL-2 CloD hits you on all the right spots, or completely strokes you against your hairs that will help you judge the game.

I can only speak for myself when I say that when I fly my trusty spit over the french coast I get excited only by the fact that some german AA gun may target me, and the damage I potentially can receive could do anything really, but based on the accurate calculations of bullet velocity, ammunition type, impact angle, shrapnel, material strength, penetration, structural consequences, component damage etc etc. It's thrilling to know all of this stuff is being calculated as the sim plays out, and no outcome is identical.

What I miss is working launcher.exe during MP, more varied and indepth sound, better AI, campaign etc.. But as long as they claim they are working on this, I can wait a few months. What I have now gives me the kicks I need - a.k.a the good outweigh/balance the bad.

As for RoF, it's the wrong forum to be discussing, but I didn't play it until a year after I bought it I was so disappointed. 5 flyables or something like that, loads of bugs and unoptimized content, menus etc.. As for now, I enjoy it, but more in the essence of how I think of BF3 and ARMAII. I play BF3 for hours and hours for a great action game, with even balancing and 15 second respawn. But I play ARMA II for the more "hardcore" game, which happens to have bogged physics etc, but gives me a LOT greater feeling of "acheiving" something. RoF is like an online deathmatch frenzy, all planes are so balanced, but you always get shot down by a turning camel or Dr.1 . 'Special damage' seems utterly random (fuel leak, oil leak, ammo explosion, fire) and wing damage is just climbing %. The higher the % damage is the easier it breaks off. For me, I feel nothing special when gunning at planes in RoF. It's like ok theres a 50% chance the wings come off, there's a 25% chance the engine catches fire and a 25% chance the pilot dies. All the trailer videos showcasing advanced engine models etc feels like a marketing stunt to me. In CloD at least my individual cylinders can misfire! But Rise of Flight has been more immersive due to some cool effects such as the dynamic wind, rain/blood spatter, sound etc. But then again it all feels so built up around core elements such as "pretty art-like graphics" and balanced flight models.

So you can basically ignore my opinion on CloD and RoF and have your own, but bashing them back and forth in a thread for discussing the upcoming expansion and promised friday updates is just rude. I totally welcome and promote constructive feedback, but this is NOT the place for waging forum warfare and CERTAINLY NOT the place for addressing problems with RoF :p It could be an own thread in the pilots lounge: "IL-2 CloD - RoF: Comparisons".

I would like it to be made common knowledge just exactly how complicated this simulator actually is, what's being taken into account, what's being rendered and then perhaps everyone would understand the amount of time and work is required to actually "fix" something. Too many people claim that "Oh well fixing this should be easy". Well there it is^^ In the update stated by the boss himself. It is almost NEVER easy - be sure.

As for the update? I base my expectations on the previous update records, and sooner or later, we're all bound to be positively surprised aren't we?

I've bought the game, there's nothing I can do about it now whether I like it or not, besides whining about it, or doing something more productive*. Do like Chuck Norris, choose the latter.


*(there's a huge list of productive stuff to do, pm me if you need advice)


Thanks for the update Luthier, I'll bee seeing your update next week Be sure
+1
That's it in a...well, coconut shell
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  #150  
Old 01-27-2012, 03:07 PM
kestrel79 kestrel79 is offline
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The I-16 is looking great! Thanks for the update. Let it be known that the majority of people are patient and appreciate the updates, but we are less vocal.

I think the devs are going to be pretty tight lipped about any new gameplay features from now on, there's a lot of flight sim competition right now. World of Planes just got a new website and reveiled their plans, DCS is doing a P-51, then you have microsoft flight and RoF too.

Let's all get back on topic and talk about that I-16! No one has barely mentioned it! It looks great. Those skis look really cool. Always loved snow landings in IL2. I think the model looks very sharp. No other sims really model the internal structure and engine parts like we are getting here, I think that explains for the extra time they take to create compared to other sims.
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