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CoD Multiplayer Everything about multiplayer in IL-2 CoD

 
 
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Old 01-26-2012, 09:45 AM
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Robo. Robo. is offline
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Quote:
Originally Posted by klem View Post
ggrrrrr, typed this all out once and then hit some keyboard combo that closed the tab

Anyway thanks for the reply.
Hey klem, I know what you mean, real pita to lose all the text, is it. I almost lost this thread (we're fairly OT I must admit), sorry about the late reply mate.

Good conversation though, I really enjoy this and it's always interesting to read other's guys insights and share the knowledge so to speak.

Quote:
Originally Posted by klem View Post
The last patch put the Rotol onto the Spifire MkIa, it's not the DH5-20 anymore. The MkI is and is definitely wrong because it 'flips' pitch settings.
Ah I see.

Quote:
Originally Posted by klem View Post
Hmmm..... not sure on one point. Pilots Notes state +6.25lbs/2600rpm for max climb. 2850 was a combat concession. Admittedly it seems to be written for the Rotol prop as there are a variety of rpms quoted for cruising but I don't know if the boost would have been lower for the DH5-20 in fine pitch (30.25') versus the Rotol (23'). Also, I believe it was still normally +6.25lbs climb for 100 octane on the Merlin III. The 100 octane concessions are stated separately (+12lbs max combat boost and weak mixture running rpm/boosts)
You're right here with 2600 for Merlin III, klem. I checked the manual again. I must admit I am doing 2850 in game whenever possible (don't tell my ackack ), especially when I get involved in a melee right after taking off. Sorry about the confusion, my memory si crap. Obviously, you've been correct in advising this new chap flying her by the book. I'd say later on when he gets used to the CEM, he can certainly squeeze more power in some situations.

Quote:
Originally Posted by klem View Post
Yes we've noticed that. I am wondering if its to do with the early running engine management ("keep cool, stay cool?"). Could they be modelling engine wear? Airspeed also has a lot to do with it, faster=cooler. But it does 'feel' inconsistent.
I don't think it's that because Spitfire is not doing that - it seem sto be far more consistent. I'd say they really modelled the Hurri with a bit of variety, which feels great in game and I really hope they will model this in some extent for all planes.

Quote:
Originally Posted by klem View Post
We have often screwed our engines at 2600rpm at max boost in the climb but we would have been pretty slow. +4lbs seems to be on the edge and +3lbs is fine. I think that heating model needs a little bit of tweaking. Can certainly cool it fast by dropping to 2200rpm.
This is what I don't get mate - never happened to me tbh. 2600 is very low. What is you red settings and what is your IAS?

Sorry about the OT guys.
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