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  #31  
Old 01-23-2012, 06:55 PM
Buchon Buchon is offline
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Quote:
Originally Posted by MajorBoris View Post
The sim uses over 2.4 gb of vram when I play online at times @ 1080p with all settings high except ssao (fps drop near ground). That being said a 3gb card might not work all that well unless the rest of the system is up to the task.
So it peaks at 2.4 gb ... I guess the last ATI 7980 3 gb hit the spot.

I have an eye on it but is too expensive, hope it have a drop soon.
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  #32  
Old 01-23-2012, 07:10 PM
recoilfx recoilfx is offline
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Quote:
Originally Posted by Ataros View Post
I have never heard it happens on nVidia It was present only on HD 69xx series till 2 parches ago, then was fixed and came back in the last patch. This is what I read on the forums. HD4xxx or HD5xxx series did not have this bug.

Could you post a screenshot? If it is the same bug maybe it is worth reporting it as possible area for improvement here http://forum.1cpublishing.eu/showthr...=28341&page=12
I have a 570gtx and I definitely notice the horizontal line.
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  #33  
Old 01-23-2012, 08:32 PM
KG26_Alpha KG26_Alpha is offline
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No horizon lines here on max/full settings with original textures.

560ti 2gb
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  #34  
Old 01-24-2012, 02:39 PM
Flanker35M Flanker35M is offline
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S!

NO lines with 7970HD
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  #35  
Old 01-24-2012, 06:04 PM
Talbot Talbot is offline
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Quote:
Originally Posted by Flanker35M View Post
S!

NO lines with 7970HD
Stuttering?
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  #36  
Old 01-24-2012, 06:07 PM
Flanker35M Flanker35M is offline
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S!

Still testing, just ran Black Death tests. Next actual game play tests.
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  #37  
Old 01-24-2012, 11:18 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Tree_UK View Post
In truth though phat, the dev's did tell us that it would run perfectly well on low/medium spec PC's.
I can't remember any of them actually saying that, could you please post a link.
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  #38  
Old 01-25-2012, 12:16 AM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
I can't remember any of them actually saying that, could you please post a link.
Sorry Skoshi, Tree is taking a break from the forums so he wont be able to respond. I have already responded to this above somewhere just below his statement. I think he was well intent but left out the vital, " on lower quality settings" Oleg had always planned for the sim to be playable on a broad range of hardware, but that means turning off features and using lower resolution. The game was always meant to be a challenge for hardware for the next 10 years just like the original IL2, with new features being turned on as hardware became more capable.
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  #39  
Old 01-25-2012, 08:21 AM
Flanker35M Flanker35M is offline
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S!

Making a graphics engine for next 10 years just does not mean you need a supercomputer to run them. Rather well done base engine that runs well on today's high end machines, playable and still good looking on medium range and playable with low end machines even the details have to be reduced.

This same base engine could be updated over time with new features as hardware progresses. Sure sounds a bit oversimplified, but would it not be better if the game engines would be done better and more optimized from the start with flexibility rather than slap together a gargantuan heap of code no system can handle and that is a nightmare for the devs to handle?

Just my opinion. Eagerly waiting for the patch.
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  #40  
Old 01-25-2012, 04:09 PM
JG301_HaJa JG301_HaJa is offline
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I don't really know what would classify as midrange but my setup
with 3.4 GHz Athlon II BE and 8 GB RAM, SSD together with a
crossfirex setup, HD6870, don't run well.

I have set almost everything on medium or low except some kept
at high and the FPS drops to 10 or 20 over cities.

So I'm eagerly awaiting the patch becasue a new GPU isn't on the
horizon for me
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Gigabyte MA790FX5-UDP
Phenom II X4 955 BE 3,4 GHz
8 GB DDR3 1333
Raid 0 Array
2x Radeon XFX HD6870 1GB
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