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  #1  
Old 01-14-2012, 08:33 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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I just uploaded a new version of IL-2Compare that includes LesniHU's new 4.11 files, See attached in my post here

Also, if you want to see the F4u values from 4.10 you can see them here

IL2-Compare Online

Where you can switch between metric and imperal values and select different fuel loads
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Theres a reason for instrumenting a plane for test..
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Last edited by ACE-OF-ACES; 01-14-2012 at 08:49 PM.
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Old 01-14-2012, 08:46 PM
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F19_Klunk F19_Klunk is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
I just uploaded a new version of IL-2Compare that includes LesniHU's new 4.11 files, See attached in my post here

Also, if you want to see the F4u values from 4.10 you can see them here

IL2-Compare Online

Where you can switch between metric and imperal values and select different fuel loads
Great mate... compare on the web... can't get it to start though . no planelists appear... using Chrome and IE .. no luck
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Old 01-14-2012, 08:49 PM
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Originally Posted by F19_Klunk View Post
no planelists appear... using Chrome and IE .. no luck
Hmmm.. thought I fixxed that.. Click on the HOME tab first.. than the IL2Comp tab that should reset it
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 01-14-2012, 08:51 PM
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works.. excellent.. good idea mate
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Old 01-14-2012, 08:53 PM
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Quote:
Originally Posted by F19_Klunk View Post
works.. excellent.. good idea mate
Thanks!

Also note, you can right mouse click on the graphs and do a SAVE AS to your PC.. Should you want to use them for something else

Ill also be adding the Ps and Thrust Required and Thrust Aval graphs soon.. and I still need to add the load factor values and radius values to the
doghouse lines

Last but not least.. I will be adding REAL WORLD DATA graphs to the menu so you can compare in-game results to real world results.. I wish I had that done allready, would have came in handy for this F4u topic!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 01-14-2012, 09:10 PM
mmaruda mmaruda is offline
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Hi all! I don't think I have ever posted in this forum, but I'm a long time IL-2 player so I guess I might as well add some feedback here.

I am by no means an expert on US Navy planes, but I fly them quite often and the changes to the FM struck me as odd. At first I was outraged - the Corsairs are crap against Zeros, I kept crashing on take-offs, what the hell? But then I figured, there must by a way, since I didn't believe that TD would brake the Corsairs and Cats just to make our lives miserable.

First - you can take off even from a stationary carrier, it's hard, but possible. Come to think of it, why should it be easy? I can bet my bottom dollar, that flying a real plane is at least 100 times harder than anything you do in IL-2 and especially when it's a seaborne plane. The trick is to warm up the engine and go straight on the deck, there's no room for error here, swirling around the deck because you cannot perfectly apply rudder cost precious speed and gets you killed. It's not impossible, it's just a lot harder and you need to remember about the rich mixture.

As for dogfighting and engine overheating - proper CEM is the key. First I struggled, but after some time I came to terms with the new FM - I can outrun a Zero and shoot it out of the sky. Only once I overheated the engine in the Wildcat while climbing after take-off with 100% pitch and closed radiator. In a dogfight one just needs to remember that you cannot go 100% throttle with full pitch and closed radiator for long - I think it's fairly realistic. On the other hand, with CEM off, the planes fly slow and overheat very often.

I'm not saying the FMs are good, I'm not someone to judge since I lack the knowledge, but one can adapt to them and still fly these planes, it's just harder.
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