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#81
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#82
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I just uploaded a new version of IL-2Compare that includes LesniHU's new 4.11 files, See attached in my post here
Also, if you want to see the F4u values from 4.10 you can see them here IL2-Compare Online Where you can switch between metric and imperal values and select different fuel loads
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 01-14-2012 at 08:49 PM. |
#83
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#84
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Hmmm.. thought I fixxed that.. Click on the HOME tab first.. than the IL2Comp tab that should reset it
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#85
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works.. excellent.. good idea mate
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Thanks!
Also note, you can right mouse click on the graphs and do a SAVE AS to your PC.. Should you want to use them for something else Ill also be adding the Ps and Thrust Required and Thrust Aval graphs soon.. and I still need to add the load factor values and radius values to the doghouse lines Last but not least.. I will be adding REAL WORLD DATA graphs to the menu so you can compare in-game results to real world results.. I wish I had that done allready, would have came in handy for this F4u topic!
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#87
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Hi all! I don't think I have ever posted in this forum, but I'm a long time IL-2 player so I guess I might as well add some feedback here.
I am by no means an expert on US Navy planes, but I fly them quite often and the changes to the FM struck me as odd. At first I was outraged - the Corsairs are crap against Zeros, I kept crashing on take-offs, what the hell? But then I figured, there must by a way, since I didn't believe that TD would brake the Corsairs and Cats just to make our lives miserable. First - you can take off even from a stationary carrier, it's hard, but possible. Come to think of it, why should it be easy? I can bet my bottom dollar, that flying a real plane is at least 100 times harder than anything you do in IL-2 and especially when it's a seaborne plane. The trick is to warm up the engine and go straight on the deck, there's no room for error here, swirling around the deck because you cannot perfectly apply rudder cost precious speed and gets you killed. It's not impossible, it's just a lot harder and you need to remember about the rich mixture. As for dogfighting and engine overheating - proper CEM is the key. First I struggled, but after some time I came to terms with the new FM - I can outrun a Zero and shoot it out of the sky. Only once I overheated the engine in the Wildcat while climbing after take-off with 100% pitch and closed radiator. In a dogfight one just needs to remember that you cannot go 100% throttle with full pitch and closed radiator for long - I think it's fairly realistic. On the other hand, with CEM off, the planes fly slow and overheat very often. I'm not saying the FMs are good, I'm not someone to judge since I lack the knowledge, but one can adapt to them and still fly these planes, it's just harder. |
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#90
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I and several other members of the German Il-2 community from Sturmovik.de had the opportunity to see the development on the restauration of a real F4U last year at Meier Motors GmbH, one of the few companies in Germany, that is allowed to restore and license historic warbirds.
And so while we were visiting them during Europe's biggest oldtimer airshow, the 16th Oldtimer Fliegertreffen at Hahnweide (http://www.wolf-hirth.de/ott11_en/home.php), last year, we were able to meet the boss of MeierMotors and he showed us the company and the planes they were working on. They had Messerschmitts, Mustangs and Spitfires beside the Corsair. We were overwhelmed. Regarding the F4U everything seems to be alright within Il-2 4.11 as far as it can get to this point of time. I didn't know to the time we that the gear of the F4U was used and capable to work as dive brake. I liked the F4U since the TV series "Black Sheep Squadron", mostly because of the shape of the wings. But to see it in real life and to be told about it's history, it's technology, mechanics, and the experience MeierMotors had while restoring the plane, was awesome. I was amazed how small sized the actuator of the wings folding mechanism was. I would never have thought that it could withstand such forces in flight. I don't see a big difference between the Il-2 version of the Corsair and the real one. Sure, there are some, but don't forget, this is just a simulation, no the real thing. See some F4U pictures we were able to make in their hangars, here: ![]() ![]() ![]() Don't forget, that this simulation can just get as far as the computer technology up to date. Don't complain about 10 knots or mph, or seconds of accerelation. Take it as it is. Everybody has the same situation. Make the best out of it. Learn to handle the plane ingame and make it's disadvantage to your advantage. The F4U is a big and heavy bird. Not a Japanese wood fighter. See the plane we've seen in it's first flight tests in moving pictures and with sound, here: Taxi checks a few months later: It was a honourable experience to see such a plane getting restored, learning about it's technology and finally see and hear it back in the air. Take that as confirmation that the development in Il-2 is as good as the developers are able to implement. And finally here is the website of the Chance Vought Corsair F4U at MeierMotors GmbH in Germany: Sadly no translation, but the pictures speak for itself: http://www.meiermotors.com/index.php...mid=70&lang=en A lot of pictures and videos. Enjoy!
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