Quote:
Originally Posted by sawyer692
I appreciate you actually doing some testing. Your test, however, was with no ordinance. Put 2x500lb bombs on and test. Keep in mind the parasitic drag was increased so that, coupled with poor FM, could be the problem.
The issue is the acceleration, not the top speed. I admit I've had little time to test the before/after speeds but I'll gladly post them and some video if thats what it takes. The testing I did do showed straight and level flight near sea level was around 260-270knts which, historically, was pretty close http://www.wwiiaircraftperformance.o...4u-1-02334.pdf
Taking off from a carrier and the time to get to 260 knots is what concerns me. Until I do more testing, I'm not going to post on the matter.
I will say this: I truely appreciate the time and effort put into this sim. TD has done wonders to keep it alive. My worry is our squad will not be able to utilize the F4U or the F6F any longer because it is nerfed and we are a Navy squadron.
Numbers to follow (and perhaps some more "drama")
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Do you have any Real world test data that provides acceleration times to 260 knots ?
Also be aware that Drag values for external stores and pylons are now a lot more comprehensive than the simple model used previously. So Dont expect the same acceleration in 4.11 as you saw in 4.10.1 wheb carrying external stores.
Also in what way do you consider the F6F's to be "nerfed" ?