The game businesses are trying very hard to get everyone online (steam ..etc), without having to ship products all over the world. Although this looks like a great business model to the developer/distributor, it's open to exploitation and numurous other problems which we are seeing happening.
It is essentially a one sided contract (no-one in their right mind ever agrees to this type of thing) where the developer/distibutor is pawning half baked products under the guise of 'false advertising'. A lot of people are falling for this and only a few will admit they've made a mistake.
Just say they do make a great working product like IL2 (which is still going after 10yrs), when will it become to costly to run the DRM servers, for those faithfull clients, and they shutdown the servers and the client get burnt. Sure the client had years of fun, but he's go no 'physical product in his hands'.
I don't know about you, but I'd certainly feel robbed.
NOPE, the business model that has worked for eons and will never die, is the one where you physically receive a (working) product that you pay for. A product that works on a PC with no internet connection. A product that does not require subscriptions.
Anything else is fools folly and if people fall for that... 'there is a fool born every day'.