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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-23-2011, 06:24 PM
HR_Naglfar HR_Naglfar is offline
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Originally Posted by carguy_ View Post
You are spot on, Harti. I have been waiting since premiere day for co-op mode and it is end of 2011 and all I can do is fly skirmish offline or airquake online. That is bad.

The progression of online war system in IL2 proved that the sim could be so much more than just server based fights. It was played like a game of chess by the red vs blue leaders on the online war site, then the pilots would take the chosen resources and put them where ordered. Whole historical campaigns rewritten : Moscow conquered, Smolensk conquered, Caen defended. Everything was there : shortage of resources, logistic worries, Reds ramming Heinkels just to stop them from bombing red tanks. Whole tank battles assisted by IL2/Ju87 assisted by fighters on multiple altitudes. It is just too much to wrote about. And on top of it all, every pilot could feel how it is to fly a loooong sortie, go back home to rtb, land safely and talk about the mission with teammates. It was this accomplishment of surviving a war flight sortie.

You simply can`t substitude this with deathmatch servers.

Oh and PS.
Regardless how airquake players read it : there is a whole crowd of squads waiting for CloD to get online war - ready. You can`t ignore those folks.
Seems like my message got lost among all the pesimistic stuff, so I'll say it again.

There's no need of old coop GUI to make online wars right now. All the process of generate the mission, fly it, and report the log is obsolete and not needed. With scripts you can make whatever you want (an online war with real time air and ground movements, ordered in a web broswer map, for example).

There are a lot of possibilities to make online wars way better than all that we had with IL-2. But of course someone have to make it.

If there's a problem that makes impossible to fly online wars right now is the ram leak problem, not the lack of a not needed GUI.


PS: Anyway, I think that right now it's also perfectly possible to make old style online wars. The mission file structure is similar to IL-2, so there's no problem to generate a mission, and you can have a log of all the mission events.
  #2  
Old 12-23-2011, 07:36 PM
carguy_ carguy_ is offline
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Originally Posted by HR_Naglfar View Post
Seems like my message got lost among all the
There's no need of old coop GUI to make online wars right now. All the process of generate the mission, fly it, and report the log is obsolete and not needed. With scripts you can make whatever you want (an online war with real time air and ground movements, ordered in a web broswer map, for example).

There are a lot of possibilities to make online wars way better than all that we had with IL-2. But of course someone have to make it.
You seem to know what you`re talking about, so please explain it to all the online war folks what is wrong with this game. The way I understood your post is like CloD : it is here but we are not there yet.

I flew those missions. Hundreds of them. They have been the single thing closest to an actual online dynamic campaign. But as you may know there was a website with tools, map, statistics, ready scripts and such. This led for main leader players to generate a mission file and off we go.

In the state this game is actually : can I turn on something like Hyperlobby and enter a slot to wait for an online coop mission? That is my most basic question for my most basic online sim game.

Where do we exactly miss the point with CloD?
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Old 12-23-2011, 07:42 PM
KG26_Alpha KG26_Alpha is offline
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All I want is something like this ..............

http://forum.1cpublishing.eu/showpos...&postcount=139
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Old 12-23-2011, 07:48 PM
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JG52Uther JG52Uther is offline
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Originally Posted by KG26_Alpha View Post
All I want is something like this ..............

http://forum.1cpublishing.eu/showpos...&postcount=139
Same...
il2 was all about the coop online wars for me.
  #5  
Old 12-23-2011, 08:49 PM
HR_Naglfar HR_Naglfar is offline
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Originally Posted by carguy_ View Post
You seem to know what you`re talking about, so please explain it to all the online war folks what is wrong with this game. The way I understood your post is like CloD : it is here but we are not there yet.

I flew those missions. Hundreds of them. They have been the single thing closest to an actual online dynamic campaign. But as you may know there was a website with tools, map, statistics, ready scripts and such. This led for main leader players to generate a mission file and off we go.

In the state this game is actually : can I turn on something like Hyperlobby and enter a slot to wait for an online coop mission? That is my most basic question for my most basic online sim game.

Where do we exactly miss the point with CloD?
Well... if someone makes a website with tools, maps, statistics and all that, capable of generate CoD missions (as I said, the structure is similar to old IL-2 so this must not be very difficult) and read CoD logs, I think that that's all the necessary to make an old style online war.

The missions can be generated with a coop script that, for example, forces the players to fly only in their assigned plane at the moment of generating the mission. Like I said the possibilities are nearly endless, but im not a programmer, so I don't know how to do it, only that can be done



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Originally Posted by cheesehawk View Post
Show us, make an online war that keeps track of everything, build us a mission where everyone can figure out what plane they're in before they start, give us the control and flexibility of the previous iteration's mode.

There are simply things that are missing, hidden, or otherwise impossible to do.
As I said I'm not a programmer and I don't know how to do it. But it can be done.
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